X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fsceneload.cc;h=6fb17d452d442e68b45bab2b808f1e19ec08a18b;hp=d173538407188325231d11f922ae0141801346b4;hb=dbcb9345c23c5c027d808915962843e7db2d14aa;hpb=72b941af07bbf2673539ad4eea073e68d3bcbbfc diff --git a/src/sceneload.cc b/src/sceneload.cc index d173538..6fb17d4 100644 --- a/src/sceneload.cc +++ b/src/sceneload.cc @@ -19,7 +19,6 @@ static bool load_material(Scene *scn, Material *mat, const aiMaterial *aimat); static SceneNode *load_node(Scene *scn, const aiScene *aiscn, unsigned int flags, const aiNode *ainode); static Mesh *load_mesh(Scene *scn, const aiScene *aiscn, unsigned int flags, const aiMesh *aimesh); -static void print_nodes(SceneNode *node, int lvl = 0); /*static const char *mprop_semantic(int x); static int count_textures(const aiMaterial *aimat);*/ static int assimp_textype(aiTextureType type); @@ -68,11 +67,6 @@ bool Scene::load(const char *fname, unsigned int flags) root_pos = root_matrix.get_translation(); root_rot = root_matrix.get_rotation(); root_scaling = root_matrix.get_scaling(); - - printf("assimp root node: %s\n", aiscn->mRootNode->mName.data); - printf(" pos: %f %f %f\n", root_pos.x, root_pos.y, root_pos.z); - printf(" rot: %f %+f %+f %+f\n", root_rot.w, root_rot.x, root_rot.y, root_rot.z); - printf(" scaling: %f %f %f\n", root_scaling.x, root_scaling.y, root_scaling.z); } // load all meshes @@ -96,6 +90,7 @@ bool Scene::load(const char *fname, unsigned int flags) if(!nodes) { nodes = new SceneNode; + nodes->scene = this; nodes->set_name("root"); nodes->set_position(root_pos); nodes->set_rotation(root_rot); @@ -116,7 +111,6 @@ bool Scene::load(const char *fname, unsigned int flags) aiReleaseImport(aiscn); printf("loaded scene file: %s, %d meshes\n", fname, (int)meshes.size()); nodes->update(0); - print_nodes(nodes); return true; } @@ -131,7 +125,7 @@ static bool load_material(Scene *scn, Material *mat, const aiMaterial *aimat) } else { mat->name = "unknown"; } - printf("load_material: %s\n", mat->name.c_str()); + //printf("load_material: %s\n", mat->name.c_str()); if(aiGetMaterialColor(aimat, AI_MATKEY_COLOR_DIFFUSE, &aicol) == 0) { mat->diffuse = Vec3(aicol[0], aicol[1], aicol[2]); @@ -183,8 +177,6 @@ static bool load_material(Scene *scn, Material *mat, const aiMaterial *aimat) assert(tex); mat->textures.push_back(tex); - printf(" DBG(%p)\n", (void*)tex); - if(textype != MTL_TEX_UNKNOWN && !mat->stdtex[textype]) { mat->stdtex[textype] = tex; } @@ -217,6 +209,7 @@ static SceneNode *load_node(Scene *scn, const aiScene *aiscn, unsigned int flags Mesh *mesh = mesh_by_aimesh[aimesh]; if(mesh) { ObjMesh *obj = new ObjMesh; + obj->set_name(mesh->get_name()); obj->mesh = mesh; // also grab the material of this mesh load_material(scn, &obj->mtl, aiscn->mMaterials[aimesh->mMaterialIndex]); @@ -241,6 +234,7 @@ static SceneNode *load_node(Scene *scn, const aiScene *aiscn, unsigned int flags static Mesh *load_mesh(Scene *scn, const aiScene *aiscn, unsigned int flags, const aiMesh *aimesh) { Mesh *mesh = new Mesh; + mesh->set_name(aimesh->mName.data); int num_verts = aimesh->mNumVertices; int num_faces = aimesh->mNumFaces; @@ -287,39 +281,9 @@ static Mesh *load_mesh(Scene *scn, const aiScene *aiscn, unsigned int flags, con iptr[2] = aimesh->mFaces[i].mIndices[flags & SCNLOAD_FLIPYZ ? 1 : 2]; iptr += 3; } - - AABox bbox = mesh->get_aabbox(); - printf("mesh bounding box: %f %f %f -> %f %f %f\n", bbox.min.x, bbox.min.y, bbox.min.z, - bbox.max.x, bbox.max.y, bbox.max.z); - return mesh; } -static void print_nodes(SceneNode *node, int lvl) -{ - Vec3 pos = node->get_node_position(); - Quat rot = node->get_node_rotation(); - Vec3 scale = node->get_node_scaling(); - - const char *type = node->get_num_objects() > 0 ? "mesh node" : "null node"; - - for(int i=0; iget_name(), - pos.x, pos.y, pos.z, rot.w, rot.x, rot.y, rot.z, scale.x, scale.y, scale.z); - - if(node->get_num_objects()) { - Mat4 xform = node->get_matrix(); - xform.print(stdout); - } - - int nchld = node->get_num_children(); - for(int i=0; iget_child(i), lvl + 1); - } -} - static int assimp_textype(aiTextureType type) { switch(type) {