X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Ftexture.cc;h=3af8116b5e66d62da4afca37543530c7e3849c34;hp=3aebec3fbd94b5b81febaf1f8b67300295eb82d9;hb=0d4fe99398b649a5471417f8497a828b5f128da1;hpb=b30241a8a51be904b22459a1d0cc3322e0a505d9 diff --git a/src/texture.cc b/src/texture.cc index 3aebec3..3af8116 100644 --- a/src/texture.cc +++ b/src/texture.cc @@ -43,6 +43,17 @@ void bind_texture(Texture *tex, int tunit) } } +int next_pow2(int x) +{ + x--; + x = (x >> 1) | x; + x = (x >> 2) | x; + x = (x >> 4) | x; + x = (x >> 8) | x; + x = (x >> 16) | x; + return x + 1; +} + Image *Texture::default_img; @@ -126,6 +137,16 @@ int Texture::get_size(int dim) const return sz[dim]; } +int Texture::get_width() const +{ + return sz[0]; +} + +int Texture::get_height() const +{ + return sz[1]; +} + unsigned int Texture::get_id() const { return id; @@ -164,7 +185,7 @@ void Texture::create(int xsz, int ysz, TextureType textype, unsigned int ifmt) glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - switch(type) { + switch(textype) { case TEX_2D: glTexImage2D(GL_TEXTURE_2D, 0, glifmt_from_ifmt(ifmt), xsz, ysz, 0, fmt, type, 0); break; @@ -245,6 +266,8 @@ void Texture::set_image_2d(const Image &img) glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + #ifdef __GLEW_H__ if(GLEW_SGIS_generate_mipmap) { glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); @@ -263,6 +286,7 @@ void Texture::set_image_2d(const Image &img) bool Texture::set_image_cube(const Image &img, int idx) { + unsigned int err; if(idx < 0 || idx >= 6) { return false; } @@ -276,7 +300,10 @@ bool Texture::set_image_cube(const Image &img, int idx) target = GL_TEXTURE_CUBE_MAP; glBindTexture(target, id); - assert(glGetError() == GL_NO_ERROR); + if((err = glGetError()) == GL_INVALID_OPERATION) { + return false; // probably not a cubemap + } + assert(err == GL_NO_ERROR); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -301,15 +328,15 @@ bool Texture::set_image_cube(const Image &img) int xsz = img.get_width(); int ysz = img.get_height(); - if(xsz / 4 == ysz / 3) { + if((xsz << 8) / 4 == (ysz << 8) / 3) { // horizontal cross, assume the vertical bit is center-left return set_cube_multi(img, hcross[0], hcross[1], xsz / 4); } - if(xsz / 3 == ysz / 4) { + if((xsz << 8) / 3 == (ysz << 8) / 4) { // vertical cross, assume the horizontal bit is center-top (180-rotated image 5) return set_cube_multi(img, vcross[0], vcross[1], ysz / 4, (1 << 5)); } - if(xsz / 3 == ysz / 2) { + if((xsz << 8) / 3 == (ysz << 8) / 2) { // horizontal sixpack return set_cube_multi(img, hsix[0], hsix[1], ysz / 2); } @@ -475,8 +502,10 @@ Texture *TextureSet::get_texture(const char *name, TextureType type, const DataM if(nsize) { fname = (char*)alloca(nsize); dmap->lookup(name, fname, nsize); + //debug_log("texture lookup: %s -> %s\n", name, fname); } else { fname = (char*)name; + //debug_log("texture lookup failed, using: %s\n", fname); } std::map::const_iterator iter = data.find(fname); @@ -501,6 +530,7 @@ Texture *TextureSet::create_tex() bool TextureSet::load_tex(Texture *tex, const char *fname) { Image *img = new Image; + img->name = fname; if(!img->load(fname)) { delete img; return false; @@ -514,6 +544,7 @@ bool TextureSet::load_tex(Texture *tex, const char *fname) bool TextureSet::done_tex(Texture *tex) { + //debug_log("TextureSet::done_tex [%s]\n", tex->img->name.c_str()); if(!tex->img) { return false; }