X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fvrinput.cc;h=6bb2aaa8a7a6e825a8d3138dc4e9e010c4776a1a;hp=2a25f537ca09a078f685d4981d20474741020c4a;hb=c48096383ed398a518e69070bfc9373537ab00bb;hpb=c22f7c9b89f295140c523d85829062de21af29a0 diff --git a/src/vrinput.cc b/src/vrinput.cc index 2a25f53..6bb2aaa 100644 --- a/src/vrinput.cc +++ b/src/vrinput.cc @@ -2,6 +2,7 @@ #include #include "vrinput.h" #include "scene.h" +#include "shader.h" VRHand vrhand[2]; @@ -13,6 +14,9 @@ bool init_vrhands() if(!(scn->load("data/vrhands.obj"))) { return false; } + scn->objects[0]->node->set_position(Vec3(0, 150, 0)); + scn->objects[1]->node->set_position(Vec3(0, 250, 0)); + scn->update(0); return true; } @@ -22,19 +26,31 @@ void destroy_vrhands() scn = 0; } -void update_vrhands() +void update_vrhands(const Avatar *avatar) { + Quat qbodyrot; + qbodyrot.set_rotation(Vec3(0, 1, 0), -deg_to_rad(avatar->get_body_rotation())); + Vec3 pos = avatar->get_position(); + for(int i=0; i<2; i++) { if(goatvr_hand_active(i)) { goatvr_hand_position(i, &vrhand[i].pos.x); goatvr_hand_orientation(i, &vrhand[i].rot.x); + + vrhand[i].pos = rotate(vrhand[i].pos, qbodyrot) + pos; + vrhand[i].rot = qbodyrot * vrhand[i].rot; + vrhand[i].valid = true; } else { vrhand[i].valid = false; } } + + scn->update(0); } void draw_vrhands() { + bind_shader(0); + scn->draw(); }