scn->clear() can't be called from the load callback, because it
authorJohn Tsiombikas <nuclear@mutantstargoat.com>
Mon, 26 Dec 2016 08:20:24 +0000 (10:20 +0200)
committerJohn Tsiombikas <nuclear@mutantstargoat.com>
Mon, 26 Dec 2016 08:20:24 +0000 (10:20 +0200)
commit9fa5be20a9d53becf1f364cb5e6e277ecb74b875
tree11eccd902d4c1700d94176a234219e13274ab539
parenta8f761d39c56606bac22524c9e1e501952f9642b
scn->clear() can't be called from the load callback, because it
destroys meshes which call glDeleteBuffers. Moved to the start of the
second-stage scene loader.
src/sceneload.cc