blob texture was upside-down
authorJohn Tsiombikas <nuclear@mutantstargoat.com>
Sat, 10 Dec 2016 10:30:12 +0000 (12:30 +0200)
committerJohn Tsiombikas <nuclear@mutantstargoat.com>
Sat, 10 Dec 2016 10:30:12 +0000 (12:30 +0200)
src/app.cc
src/blob_exhibit.cc

index d126635..ef8db06 100644 (file)
@@ -119,8 +119,8 @@ bool app_init(int argc, char **argv)
        blobs = new BlobExhibit;
        blobs->node = new SceneNode;
        blobs->init();
-       blobs->node->set_position(Vec3(-680, 150, -100));
-       blobs->node->set_scaling(Vec3(20, 20, 20));
+       blobs->node->set_position(Vec3(-680, 160, -100));
+       blobs->node->set_scaling(Vec3(28, 28, 28));
        blobs->node->update(0);
 
        if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) {
index 1dcc80e..0378359 100644 (file)
@@ -95,6 +95,10 @@ void BlobExhibit::draw() const
        glEnable(GL_TEXTURE_GEN_S);
        glEnable(GL_TEXTURE_GEN_T);
 
+       glMatrixMode(GL_TEXTURE);
+       glLoadIdentity();
+       glScalef(1, -1, 1);
+
        glFrontFace(GL_CW);
        glBegin(GL_TRIANGLES);
        glColor3f(1, 1, 1);
@@ -102,6 +106,9 @@ void BlobExhibit::draw() const
        glEnd();
        glFrontFace(GL_CCW);
 
+       glLoadIdentity();
+       glMatrixMode(GL_MODELVIEW);
+
        glPopAttrib();
 
        post_draw();