blobs = new BlobExhibit;
blobs->node = new SceneNode;
blobs->init();
- blobs->node->set_position(Vec3(-680, 150, -100));
- blobs->node->set_scaling(Vec3(20, 20, 20));
+ blobs->node->set_position(Vec3(-680, 160, -100));
+ blobs->node->set_scaling(Vec3(28, 28, 28));
blobs->node->update(0);
if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) {
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScalef(1, -1, 1);
+
glFrontFace(GL_CW);
glBegin(GL_TRIANGLES);
glColor3f(1, 1, 1);
glEnd();
glFrontFace(GL_CCW);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+
glPopAttrib();
post_draw();