- fixed retarded mouse
authorJohn Tsiombikas <nuclear@mutantstargoat.com>
Fri, 18 Nov 2016 13:12:49 +0000 (15:12 +0200)
committerJohn Tsiombikas <nuclear@mutantstargoat.com>
Fri, 18 Nov 2016 13:12:49 +0000 (15:12 +0200)
- added gamepad fly mode toggle

src/app.cc
src/app.h
src/main.cc

index e9a4781..058ac12 100644 (file)
@@ -18,6 +18,7 @@
 #define FAR_CLIP       10000.0
 
 static void draw_scene();
+static void toggle_flight();
 
 long time_msec;
 int win_width, win_height;
@@ -34,7 +35,7 @@ static float floor_y; // last floor height
 static float user_eye_height = 165;
 
 static float walk_speed = 300.0f;
-static float mouse_speed = 1.0f;
+static float mouse_speed = 0.5f;
 static bool show_walk_mesh, noclip = false;
 
 static bool have_headtracking, should_swap;
@@ -42,6 +43,7 @@ static bool have_headtracking, should_swap;
 static int prev_mx, prev_my;
 static bool bnstate[8];
 static bool keystate[256];
+static bool gpad_bnstate[64];
 static Vec2 joy_move, joy_look;
 static float joy_deadzone = 0.01;
 
@@ -205,10 +207,10 @@ static void update(float dt)
        if(keystate[(int)'a']) {
                dir.x -= speed;
        }
-       if(keystate[(int)'q']) {
+       if(keystate[(int)'q'] || gpad_bnstate[GPAD_UP]) {
                cam_pos.y += speed;
        }
-       if(keystate[(int)'z']) {
+       if(keystate[(int)'z'] || gpad_bnstate[GPAD_DOWN]) {
                cam_pos.y -= speed;
        }
 
@@ -371,6 +373,7 @@ void app_keyboard(int key, bool pressed)
 
                case '\n':
                case '\r':
+                       printf("%d\n", key);
                        if(mod & MOD_ALT) {
                                app_toggle_fullscreen();
                        }
@@ -396,20 +399,7 @@ void app_keyboard(int key, bool pressed)
                        break;
 
                case 'f':
-                       {
-                               static float prev_walk_speed = -1.0;
-                               if(prev_walk_speed < 0.0) {
-                                       noclip = true;
-                                       prev_walk_speed = walk_speed;
-                                       walk_speed = 1000.0;
-                                       show_message("fly mode\n");
-                               } else {
-                                       noclip = false;
-                                       walk_speed = prev_walk_speed;
-                                       prev_walk_speed = -1.0;
-                                       show_message("walk mode\n");
-                               }
-                       }
+                       toggle_flight();
                        break;
 
                case 'p':
@@ -453,7 +443,7 @@ void app_mouse_button(int bn, bool pressed, int x, int y)
        bnstate[bn] = pressed;
 }
 
-static inline void mouse_look(int dx, int dy)
+static inline void mouse_look(float dx, float dy)
 {
        float scrsz = (float)win_height;
        cam_theta += dx * 512.0 / scrsz;
@@ -463,7 +453,7 @@ static inline void mouse_look(int dx, int dy)
        if(cam_phi > 90) cam_phi = 90;
 }
 
-static void mouse_zoom(int dx, int dy)
+static void mouse_zoom(float dx, float dy)
 {
        cam_dist += dy * 0.1;
        if(cam_dist < 0.0) cam_dist = 0.0;
@@ -516,4 +506,32 @@ void app_gamepad_axis(int axis, float val)
 
 void app_gamepad_button(int bn, bool pressed)
 {
+       gpad_bnstate[bn] = pressed;
+
+       if(pressed) {
+               switch(bn) {
+               case GPAD_LSTICK:
+                       toggle_flight();
+                       break;
+
+               default:
+                       break;
+               }
+       }
+}
+
+static void toggle_flight()
+{
+       static float prev_walk_speed = -1.0;
+       if(prev_walk_speed < 0.0) {
+               noclip = true;
+               prev_walk_speed = walk_speed;
+               walk_speed = 1000.0;
+               show_message("fly mode\n");
+       } else {
+               noclip = false;
+               walk_speed = prev_walk_speed;
+               prev_walk_speed = -1.0;
+               show_message("walk mode\n");
+       }
 }
index d81b848..2f66bcf 100644 (file)
--- a/src/app.h
+++ b/src/app.h
@@ -15,6 +15,25 @@ enum {
        MOD_CTRL        = 4
 };
 
+/* XXX make sure these match with SDL_GameControllerButton */
+enum {
+       GPAD_A,
+       GPAD_B,
+       GPAD_X,
+       GPAD_Y,
+       GPAD_BACK,
+       GPAD_GUIDE,
+       GPAD_START,
+       GPAD_LSTICK,
+       GPAD_RSTICK,
+       GPAD_L,
+       GPAD_R,
+       GPAD_UP,
+       GPAD_DOWN,
+       GPAD_LEFT,
+       GPAD_RIGHT,
+};
+
 bool app_init(int argc, char **argv);
 void app_cleanup();
 
index e2e969a..eff77a5 100644 (file)
@@ -184,8 +184,7 @@ static void process_event(SDL_Event *ev)
 
        case SDL_MOUSEMOTION:
                if(mouse_grabbed) {
-                       // XXX xrel/yrel seems faster by default
-                       app_mouse_delta(ev->motion.xrel * 0.75, ev->motion.yrel * 0.75);
+                       app_mouse_delta(ev->motion.xrel, ev->motion.yrel);
                } else {
                        app_mouse_motion(ev->motion.x * scale_factor, ev->motion.y * scale_factor);
                }
@@ -203,6 +202,11 @@ static void process_event(SDL_Event *ev)
        case SDL_CONTROLLERAXISMOTION:
                app_gamepad_axis(ev->caxis.axis, ev->caxis.value / 32768.0f);
                break;
+
+       case SDL_CONTROLLERBUTTONDOWN:
+       case SDL_CONTROLLERBUTTONUP:
+               app_gamepad_button(ev->cbutton.button, ev->type == SDL_CONTROLLERBUTTONDOWN);
+               break;
        }
 }