1 #version 410 compatibility
3 uniform sampler2D gvis_tex, field_tex;
4 uniform float gvis_scale;
8 vec2 uv = gl_TexCoord[0].st * vec2(gvis_scale, gvis_scale) * 10.0;
9 vec3 gridcol = texture2D(gvis_tex, uv).rgb;
11 float foo = texture2D(field_tex, gl_TexCoord[0].st).x;
13 gl_FragColor.rgb = gridcol.rgb + vec3(0.0, foo, 0.0);