1 #version 410 compatibility
3 layout(vertices = 4) out;
5 uniform int tess_level;
9 gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
10 gl_out[gl_InvocationID].gl_TexCoord[0] = gl_in[gl_InvocationID].gl_TexCoord[0];
11 gl_out[gl_InvocationID].gl_TexCoord[1] = gl_in[gl_InvocationID].gl_TexCoord[1];
13 gl_TessLevelInner[0] = tess_level;
14 gl_TessLevelInner[1] = tess_level;
16 gl_TessLevelOuter[0] = tess_level;
17 gl_TessLevelOuter[1] = tess_level;
18 gl_TessLevelOuter[2] = tess_level;
19 gl_TessLevelOuter[3] = tess_level;