crappy emitters, half-assed sim update
[ld42_outofspace] / sdr / sph.p.glsl
diff --git a/sdr/sph.p.glsl b/sdr/sph.p.glsl
new file mode 100644 (file)
index 0000000..2ed95b5
--- /dev/null
@@ -0,0 +1,5 @@
+void main()
+{
+       gl_FragColor.rgb = vec3(1.0, 0.0, 0.0);
+       gl_FragColor.a = 1.0;
+}