X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=ld42_outofspace;a=blobdiff_plain;f=sdr%2Ffield.p.glsl;h=84d2321e2dbb5228458f4323f3781f0d1577cc8b;hp=b8888c9b3762d56bb28ecbfae4107ab94a7c4332;hb=79148ed519ea06cb506b512ffd2718c4b03f6f11;hpb=89df915930177f3bc5f71095562c6e15074be220 diff --git a/sdr/field.p.glsl b/sdr/field.p.glsl index b8888c9..84d2321 100644 --- a/sdr/field.p.glsl +++ b/sdr/field.p.glsl @@ -1,12 +1,16 @@ #version 410 compatibility uniform sampler2D gvis_tex, field_tex; +uniform float gvis_scale; void main() { - vec4 gridcol = texture2D(gvis_tex, gl_TexCoord[0].st); - float field = -texture2D(field_tex, gl_TexCoord[1].st).x; + vec2 uv = gl_TexCoord[0].st * vec2(gvis_scale, gvis_scale) * 10.0; + vec3 gridcol = texture2D(gvis_tex, uv).rgb; - gl_FragColor.rgb = gridcol.rgb + vec3(field, field, field); + float foo = texture2D(field_tex, gl_TexCoord[0].st).x; + + vec3 amb = gl_LightModel.ambient.rgb; + gl_FragColor.rgb = amb + gridcol.rgb + vec3(0.0, foo, 0.0); gl_FragColor.a = 1.0; }