X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=ld42_outofspace;a=blobdiff_plain;f=sdr%2Ffield.p.glsl;h=84d2321e2dbb5228458f4323f3781f0d1577cc8b;hp=e14ba6fe994708f2a97e7f4a39b03b9308edbeb6;hb=79148ed519ea06cb506b512ffd2718c4b03f6f11;hpb=061bf9f7e4836820fe3dd3a57d0ef19abb5c7e46 diff --git a/sdr/field.p.glsl b/sdr/field.p.glsl index e14ba6f..84d2321 100644 --- a/sdr/field.p.glsl +++ b/sdr/field.p.glsl @@ -1,13 +1,16 @@ #version 410 compatibility -uniform sampler2D gvis_tex; +uniform sampler2D gvis_tex, field_tex; uniform float gvis_scale; void main() { - vec2 uv = gl_TexCoord[0].st * vec2(gvis_scale, gvis_scale); + vec2 uv = gl_TexCoord[0].st * vec2(gvis_scale, gvis_scale) * 10.0; vec3 gridcol = texture2D(gvis_tex, uv).rgb; - gl_FragColor.rgb = gridcol.rgb; + float foo = texture2D(field_tex, gl_TexCoord[0].st).x; + + vec3 amb = gl_LightModel.ambient.rgb; + gl_FragColor.rgb = amb + gridcol.rgb + vec3(0.0, foo, 0.0); gl_FragColor.a = 1.0; }