X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=ld42_outofspace;a=blobdiff_plain;f=src%2Fgamescr.cc;fp=src%2Fgamescr.cc;h=742d580df5998babba09b57c8761947ac935d31f;hp=f2a9414962a0757678284e773bc8b8576e680513;hb=9c69092980779dfe502be9c85ce3ae85712fc866;hpb=db32510c1a095cf41aa91b9ee6b16fa40625aa55 diff --git a/src/gamescr.cc b/src/gamescr.cc index f2a9414..742d580 100644 --- a/src/gamescr.cc +++ b/src/gamescr.cc @@ -15,6 +15,9 @@ * - select objects and center camera on them * - we need to rely on actual collisions instead of grid occupancy * - on collision use the weighted sum of the velocities + * + * XXX revert the direct n^2 gravitational thing, and find a way to exclude + * own field when sampling the ... field */ struct Particle {