placing white holes, and changed to n-body gravitational pull instead of
authorJohn Tsiombikas <nuclear@member.fsf.org>
Thu, 16 Aug 2018 07:00:35 +0000 (10:00 +0300)
committerJohn Tsiombikas <nuclear@member.fsf.org>
Thu, 16 Aug 2018 07:00:35 +0000 (10:00 +0300)
commitd0367d9119f81afd77045481b9e53d5a17b89a73
tree63049d560ad3702682725124374878458a12209f
parent8ac9e0e139b1f523c333ed2c33b81291f54def09
placing white holes, and changed to n-body gravitational pull instead of
local gradient following. I'm not sure about this last change. I did it
because it would be hard to disregard own influence from the field, but
the way I'm doing it now is extremely heavyweight and negates all the
benefits of the grid I've set up so far
src/game.cc
src/gamescr.cc
src/goatkit/screen.cc
src/goatkit/screen.h
src/main.cc
src/screen.cc
src/screen.h