X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=ld45_start_nothing;a=blobdiff_plain;f=src%2Fmain.asm;fp=src%2Fmain.asm;h=a5e075460c63026b209c03d1df6fd2bb6e8f02c3;hp=c3ab902519ee6440675a9b4e3d1eb2e380e06a99;hb=033d820931e5930051b9df6a0c4a8183aa9299ee;hpb=e89f229506bcd5962dc6a7a6a07e5aab2fa7f7c5 diff --git a/src/main.asm b/src/main.asm index c3ab902..a5e0754 100644 --- a/src/main.asm +++ b/src/main.asm @@ -5,6 +5,8 @@ %include "intr.inc" %include "dbglog.inc" +PLAYER_MOVE_SPEED equ 5 + ; this is placed at the beginning of our binary at 1mb (see game.ld) ; and it's what gets executed directly by the boot loader section .startup @@ -41,19 +43,36 @@ main_loop: jmp main_loop update: + mov eax, [ship_y] + check_key SC_W jnc .not_w - dec dword [ship_y] + sub eax, PLAYER_MOVE_SPEED + jns .not_w + xor eax, eax .not_w: check_key SC_S jnc .not_s - inc dword [ship_y] -.not_s: check_key SC_A + add eax, PLAYER_MOVE_SPEED + cmp eax, 200 << 8 + jb .not_s + mov eax, 200 << 8 +.not_s: + mov [ship_y], eax + mov eax, [ship_x] + + check_key SC_A jnc .not_a - dec dword [ship_x] + sub eax, PLAYER_MOVE_SPEED + jns .not_a + xor eax, eax .not_a: check_key SC_D jnc .not_d - inc dword [ship_x] + add eax, PLAYER_MOVE_SPEED + cmp eax, 320 << 8 + jb .not_d + mov eax, 320 << 8 .not_d: + mov [ship_x], eax ret section .data