X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=ld45_start_nothing;a=blobdiff_plain;f=src%2Fmain.asm;h=1cf9d6ad412943ecdb7091be27b233d80e5b60ef;hp=c0af0ad44526b0682e9a65ac622d71788538ee88;hb=8a43487117b23806e478603f3c8ab72e37cd1882;hpb=6a16a1c526937ee551f968901cb949d55e35ecda diff --git a/src/main.asm b/src/main.asm index c0af0ad..1cf9d6a 100644 --- a/src/main.asm +++ b/src/main.asm @@ -1,21 +1,27 @@ ; vi:filetype=nasm ts=8 sts=8 sw=8: - bits 16 - org 7e00h ; that's where our boot loader puts us (see src/boot/boot.asm) + bits 32 +%include "gfx.inc" + ; this is placed at the beginning of our binary at 1mb (see game.ld) + ; and it's what gets executed directly by the boot loader + section .startup + jmp main + + ; start of main + section .text +main: call init_gfx main_loop: call clear - push word 100 - push word 160 - push word 0 - call slow_sprite + push dword 0 + push dword 100 + push dword 160 + push dword FRAMEBUF_ADDR + call sprsheet + add esp, 16 call wait_vsync call swap_buffers jmp main_loop - -%include "gfx.asm" - -%include "data/sprsheet.inc"