X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=ld45_start_nothing;a=blobdiff_plain;f=src%2Fmain.asm;h=a5e075460c63026b209c03d1df6fd2bb6e8f02c3;hp=ce5e5add52e15ec55d0857b84430f3874a69a321;hb=033d820931e5930051b9df6a0c4a8183aa9299ee;hpb=371bbe72cccdd5c40d5118bd0417fab062f3699a diff --git a/src/main.asm b/src/main.asm index ce5e5ad..a5e0754 100644 --- a/src/main.asm +++ b/src/main.asm @@ -5,6 +5,8 @@ %include "intr.inc" %include "dbglog.inc" +PLAYER_MOVE_SPEED equ 5 + ; this is placed at the beginning of our binary at 1mb (see game.ld) ; and it's what gets executed directly by the boot loader section .startup @@ -26,8 +28,12 @@ main_loop: call clear push dword 0 - push dword [ship_y] - push dword [ship_x] + mov eax, [ship_y] + shr eax, 8 + push eax + mov eax, [ship_x] + shr eax, 8 + push eax push dword FRAMEBUF_ADDR call sprsheet add esp, 16 @@ -37,9 +43,39 @@ main_loop: jmp main_loop update: + mov eax, [ship_y] + + check_key SC_W + jnc .not_w + sub eax, PLAYER_MOVE_SPEED + jns .not_w + xor eax, eax +.not_w: check_key SC_S + jnc .not_s + add eax, PLAYER_MOVE_SPEED + cmp eax, 200 << 8 + jb .not_s + mov eax, 200 << 8 +.not_s: + mov [ship_y], eax + mov eax, [ship_x] + + check_key SC_A + jnc .not_a + sub eax, PLAYER_MOVE_SPEED + jns .not_a + xor eax, eax +.not_a: check_key SC_D + jnc .not_d + add eax, PLAYER_MOVE_SPEED + cmp eax, 320 << 8 + jb .not_d + mov eax, 320 << 8 +.not_d: + mov [ship_x], eax ret section .data align 4 -ship_x: dd 160 -ship_y: dd 100 +ship_x: dd 160 << 8 +ship_y: dd 100 << 8