--- /dev/null
+/*
+goat3d - 3D scene, and animation file format library.
+Copyright (C) 2013-2023 John Tsiombikas <nuclear@member.fsf.org>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef G3DANM_H_
+#define G3DANM_H_
+
+#include "goat3d.h"
+#include "track.h"
+
+struct goat3d_track {
+ char *name;
+ enum goat3d_track_type type;
+ struct anm_track trk[4];
+ struct goat3d_node *node; /* node associated with this track */
+};
+
+struct goat3d_anim {
+ char *name;
+ struct goat3d_track **tracks; /* dynarr */
+};
+
+int g3dimpl_anim_init(struct goat3d_anim *anim);
+void g3dimpl_anim_destroy(struct goat3d_anim *anim);
+
+const char *g3dimpl_trktypestr(enum goat3d_track_type type);
+
+#endif /* G3DANM_H_ */