#ifndef GAME_H_
#define GAME_H_
+#define GAME_CFG_FILE "game.cfg"
+
enum {
GKEY_ESC = 27,
GKEY_DEL = 127,
GKEY_INS
};
+enum {
+ GKEY_MOD_SHIFT = 1,
+ GKEY_MOD_CTRL = 4,
+ GKEY_MOD_ALT = 8
+};
+
struct game_screen {
const char *name;
};
extern int mouse_x, mouse_y, mouse_state[3];
+extern int mouse_grabbed;
+extern unsigned int modkeys;
extern int win_width, win_height;
extern float win_aspect;
+extern int fullscr;
+extern long time_msec;
extern struct game_screen *cur_scr;
-int game_init(void);
+int game_init(int argc, char **argv);
void game_shutdown(void);
void game_display(void);
void game_chscr(struct game_screen *scr);
/* defined in main.c */
+long game_getmsec(void);
void game_swap_buffers(void);
void game_quit(void);
+void game_resize(int x, int y);
+void game_fullscreen(int fs);
+void game_grabmouse(int grab);
+void game_vsync(int vsync);
#endif /* GAME_H_ */