--- /dev/null
+#include "game.h"
+
+static int ginit(void);
+static void gdestroy(void);
+static int gstart(void);
+static void gstop(void);
+static void gdisplay(void);
+static void greshape(int x, int y);
+static void gkeyb(int key, int press);
+static void gmouse(int bn, int press, int x, int y);
+static void gmotion(int x, int y);
+
+struct game_screen scr_game = {
+ "game",
+ ginit, gdestroy,
+ gstart, gstop,
+ gdisplay, greshape,
+ gkeyb, gmouse, gmotion
+};
+
+
+static int ginit(void)
+{
+ return 0;
+}
+
+static void gdestroy(void)
+{
+}
+
+static int gstart(void)
+{
+ return 0;
+}
+
+static void gstop(void)
+{
+}
+
+static void gdisplay(void)
+{
+}
+
+static void greshape(int x, int y)
+{
+}
+
+static void gkeyb(int key, int press)
+{
+}
+
+static void gmouse(int bn, int press, int x, int y)
+{
+}
+
+static void gmotion(int x, int y)
+{
+}