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wall noise and arbitrary render resolution option
[raydungeon]
/
src
/
scr_lvled.c
diff --git
a/src/scr_lvled.c
b/src/scr_lvled.c
index
3b5eda3
..
70df9f5
100644
(file)
--- a/
src/scr_lvled.c
+++ b/
src/scr_lvled.c
@@
-118,7
+118,7
@@
static void reshape(int x, int y)
{
float proj_mat[16];
- cgm_mperspective(proj_mat, cgm_deg_to_rad(60), win_aspect, 0.5, 40.0);
+ cgm_mperspective(proj_mat, cgm_deg_to_rad(60), win_aspect, 0.5, 500.0);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(proj_mat);
}