wall noise and arbitrary render resolution option
[raydungeon] / src / scr_lvled.c
index 3b5eda3..70df9f5 100644 (file)
@@ -118,7 +118,7 @@ static void reshape(int x, int y)
 {
        float proj_mat[16];
 
-       cgm_mperspective(proj_mat, cgm_deg_to_rad(60), win_aspect, 0.5, 40.0);
+       cgm_mperspective(proj_mat, cgm_deg_to_rad(60), win_aspect, 0.5, 500.0);
        glMatrixMode(GL_PROJECTION);
        glLoadMatrixf(proj_mat);
 }