--- /dev/null
+#include "game.h"
+
+static int map_init(void);
+static void map_destroy(void);
+static int map_start(void);
+static void map_stop(void);
+static void map_display(void);
+static void map_reshape(int x, int y);
+static void map_keyb(int key, int press);
+static void map_mouse(int bn, int press, int x, int y);
+static void map_motion(int x, int y);
+
+struct game_screen scr_map = {
+ "map",
+ map_init, map_destroy,
+ map_start, map_stop,
+ map_display, map_reshape,
+ map_keyb, map_mouse, map_motion
+};
+
+static int map_init(void)
+{
+ return 0;
+}
+
+static void map_destroy(void)
+{
+}
+
+static int map_start(void)
+{
+ return 0;
+}
+
+static void map_stop(void)
+{
+}
+
+static void map_display(void)
+{
+}
+
+static void map_reshape(int x, int y)
+{
+}
+
+static void map_keyb(int key, int press)
+{
+}
+
+static void map_mouse(int bn, int press, int x, int y)
+{
+}
+
+static void map_motion(int x, int y)
+{
+}