--- /dev/null
+#include "game.h"
+
+static int menu_init(void);
+static void menu_destroy(void);
+static int menu_start(void);
+static void menu_stop(void);
+static void menu_display(void);
+static void menu_reshape(int x, int y);
+static void menu_keyb(int key, int press);
+static void menu_mouse(int bn, int press, int x, int y);
+static void menu_motion(int x, int y);
+
+struct game_screen scr_menu = {
+ "menu",
+ menu_init, menu_destroy,
+ menu_start, menu_stop,
+ menu_display, menu_reshape,
+ menu_keyb, menu_mouse, menu_motion
+};
+
+
+static int menu_init(void)
+{
+ return 0;
+}
+
+static void menu_destroy(void)
+{
+}
+
+static int menu_start(void)
+{
+ return 0;
+}
+
+static void menu_stop(void)
+{
+}
+
+static void menu_display(void)
+{
+}
+
+static void menu_reshape(int x, int y)
+{
+}
+
+static void menu_keyb(int key, int press)
+{
+}
+
+static void menu_mouse(int bn, int press, int x, int y)
+{
+}
+
+static void menu_motion(int x, int y)
+{
+}