# Microsoft Developer Studio Project File - Name="saf_bench" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (ALPHA) Console Application" 0x0603 CFG=saf_bench - Win32 AXP Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "saf_bench.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "saf_bench.mak" CFG="saf_bench - Win32 AXP Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "saf_bench - Win32 AXP Release" (based on "Win32 (ALPHA) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "saf_bench___Win32_AXP_Release" # PROP BASE Intermediate_Dir "saf_bench___Win32_AXP_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "saf_bench___Win32_AXP_Release" # PROP Intermediate_Dir "saf_bench___Win32_AXP_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c # ADD CPP /nologo /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /FD /c # ADD BASE RSC /l 0x41d /d "NDEBUG" # ADD RSC /l 0x41d /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 opengl32.lib glu32.lib glut32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:ALPHA # ADD LINK32 opengl32.lib glu32.lib glut32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /machine:ALPHA # SUBTRACT LINK32 /pdb:none # Begin Target # Name "saf_bench - Win32 AXP Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\bmp_alpha.cpp # End Source File # Begin Source File SOURCE=.\digits.cpp # End Source File # Begin Source File SOURCE=.\ground2.cpp # End Source File # Begin Source File SOURCE=.\j35_draken.cpp # End Source File # Begin Source File SOURCE=.\menus.cpp # End Source File # Begin Source File SOURCE=.\runway.cpp # End Source File # Begin Source File SOURCE=.\saf_bench.cpp # End Source File # Begin Source File SOURCE=.\skybox1.cpp # End Source File # Begin Source File SOURCE=.\skybox2.cpp # End Source File # Begin Source File SOURCE=.\tu_95.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\bmp_alpha.h # End Source File # Begin Source File SOURCE=.\digits.h # End Source File # Begin Source File SOURCE=.\ground2.h # End Source File # Begin Source File SOURCE=.\j35_draken.h # End Source File # Begin Source File SOURCE=.\menus.h # End Source File # Begin Source File SOURCE=.\runway.h # End Source File # Begin Source File SOURCE=.\skybox1.h # End Source File # Begin Source File SOURCE=.\skybox2.h # End Source File # Begin Source File SOURCE=.\tu_95.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\misc\icon.ico # End Source File # Begin Source File SOURCE=".\saf_bench.rc" # End Source File # End Group # End Target # End Project