.segment "code"
- vmem_tiles_offs = 4096
+ ; VMEM map
+ ; 0000: tilemap for BG1 (32x32 4bpp: 512b)
+ ; 2048: BG3-base (h/v offsets)
+ ; 8192: tile data (16k)
+
+ vmem_tiles_offs = 4096 ; 4k words
+ hoffs_offs = 1024 ; 2k words
sei
clc
jsr snes_init
setreg REG_BGMODE, $02 ; mode 2, 8x8 tiles
- setreg REG_BG12NBA, $1 ; tiles at offs 4kb
+ setreg REG_BG12NBA, $1 ; tiles at offs 8kb
setreg REG_TM, $1 ; main screen: BG1
ldx #0