# --- particle system options --- # psize: (particle size) # psize-r: (particle size range, unused currently) # life: (particle life in seconds) # life-r: (particle life range) # birth-rate: (birth rate, particles/sec) # birth-rate-r: (birth rate range) # grav: (gravity vector) # shoot: (shoot vector, direction AND force) # shoot-r: (shoot vector range) # friction: (environment friction multiplier) # spawn_off: (spawn particles in specified offset from the emitter position) # spawn_off-r: (range of spawn-offset random vector) # tex: (texture filename) # color_start: (color at time of birth, alpha included) # color_end: (color at time of death, alpha included) # color: (specify the same color for start/end) # rot: (particle rotation in rad/sec) # halo: (halo texture filename) # halo_size: (halo size) # halo_rot: (halo rotation in rad/sec) # big_particles: (requirement for big screen-space particles) psize: 700.0 life: 3.5 birth-rate: 50.0 grav: 0, -0.05, 0 shoot: 0, 0.0, 0 shoot-r: 0.5, 0.5, 0.5; friction: 0.995 spawn_off: 0, 150.0, 0 spawn_off-r: 5, 5, 5 tex: data/img/psys03.png color_start: 1.0, 0.61, 0.18, 1.0 color_end: 1.0, 0.91, 0.18, 1.0 glob_rot: 0.0 rot: 0.0 halo: data/img/psys03.png halo_size: 3000.0 big_particles: true