--- /dev/null
+/*
+ * The 3D Studio File Format Library
+ * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
+ * All rights reserved.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
+ * License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id: viewport.c,v 1.7 2004/11/16 07:40:56 efalk Exp $
+ */
+#define LIB3DS_EXPORT
+#include <lib3ds/viewport.h>
+#include <lib3ds/chunk.h>
+#include <lib3ds/io.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+/*!
+ * \defgroup viewport Viewport and default view settings
+ *
+ * \author J.E. Hoffmann <je-h@gmx.net>
+ */
+
+
+/*!
+ * \ingroup viewport
+ */
+Lib3dsBool
+lib3ds_viewport_read(Lib3dsViewport *viewport, Lib3dsIo *io)
+{
+ Lib3dsChunk c;
+ Lib3dsWord chunk;
+
+ if (!lib3ds_chunk_read_start(&c, 0, io)) {
+ return(LIB3DS_FALSE);
+ }
+
+ switch (c.chunk) {
+ case LIB3DS_VIEWPORT_LAYOUT:
+ {
+ int cur=0;
+ viewport->layout.style=lib3ds_io_read_word(io);
+ viewport->layout.active=lib3ds_io_read_intw(io);
+ lib3ds_io_read_intw(io);
+ viewport->layout.swap=lib3ds_io_read_intw(io);
+ lib3ds_io_read_intw(io);
+ viewport->layout.swap_prior=lib3ds_io_read_intw(io);
+ viewport->layout.swap_view=lib3ds_io_read_intw(io);
+ lib3ds_chunk_read_tell(&c, io);
+ while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
+ switch (chunk) {
+ case LIB3DS_VIEWPORT_SIZE:
+ {
+ viewport->layout.position[0]=lib3ds_io_read_word(io);
+ viewport->layout.position[1]=lib3ds_io_read_word(io);
+ viewport->layout.size[0]=lib3ds_io_read_word(io);
+ viewport->layout.size[1]=lib3ds_io_read_word(io);
+ }
+ break;
+ case LIB3DS_VIEWPORT_DATA_3:
+ {
+ lib3ds_viewport_set_views(viewport,cur+1);
+ lib3ds_io_read_intw(io);
+ viewport->layout.viewL[cur].axis_lock=lib3ds_io_read_word(io);
+ viewport->layout.viewL[cur].position[0]=lib3ds_io_read_intw(io);
+ viewport->layout.viewL[cur].position[1]=lib3ds_io_read_intw(io);
+ viewport->layout.viewL[cur].size[0]=lib3ds_io_read_intw(io);
+ viewport->layout.viewL[cur].size[1]=lib3ds_io_read_intw(io);
+ viewport->layout.viewL[cur].type=lib3ds_io_read_word(io);
+ viewport->layout.viewL[cur].zoom=lib3ds_io_read_float(io);
+ lib3ds_io_read_vector(io, viewport->layout.viewL[cur].center);
+ viewport->layout.viewL[cur].horiz_angle=lib3ds_io_read_float(io);
+ viewport->layout.viewL[cur].vert_angle=lib3ds_io_read_float(io);
+ lib3ds_io_read(io, (unsigned char*)viewport->layout.viewL[cur].camera, 11);
+ ++cur;
+ }
+ break;
+ case LIB3DS_VIEWPORT_DATA:
+ /* 3DS R2 & R3 chunk
+ unsupported */
+ break;
+ default:
+ lib3ds_chunk_unknown(chunk);
+ }
+ }
+ }
+ break;
+ case LIB3DS_DEFAULT_VIEW:
+ {
+ memset(&viewport->default_view,0,sizeof(Lib3dsDefaultView));
+ while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
+ switch (chunk) {
+ case LIB3DS_VIEW_TOP:
+ {
+ viewport->default_view.type=LIB3DS_VIEW_TYPE_TOP;
+ lib3ds_io_read_vector(io, viewport->default_view.position);
+ viewport->default_view.width=lib3ds_io_read_float(io);
+ }
+ break;
+ case LIB3DS_VIEW_BOTTOM:
+ {
+ viewport->default_view.type=LIB3DS_VIEW_TYPE_BOTTOM;
+ lib3ds_io_read_vector(io, viewport->default_view.position);
+ viewport->default_view.width=lib3ds_io_read_float(io);
+ }
+ break;
+ case LIB3DS_VIEW_LEFT:
+ {
+ viewport->default_view.type=LIB3DS_VIEW_TYPE_LEFT;
+ lib3ds_io_read_vector(io, viewport->default_view.position);
+ viewport->default_view.width=lib3ds_io_read_float(io);
+ }
+ break;
+ case LIB3DS_VIEW_RIGHT:
+ {
+ viewport->default_view.type=LIB3DS_VIEW_TYPE_RIGHT;
+ lib3ds_io_read_vector(io, viewport->default_view.position);
+ viewport->default_view.width=lib3ds_io_read_float(io);
+ }
+ break;
+ case LIB3DS_VIEW_FRONT:
+ {
+ viewport->default_view.type=LIB3DS_VIEW_TYPE_FRONT;
+ lib3ds_io_read_vector(io, viewport->default_view.position);
+ viewport->default_view.width=lib3ds_io_read_float(io);
+ }
+ break;
+ case LIB3DS_VIEW_BACK:
+ {
+ viewport->default_view.type=LIB3DS_VIEW_TYPE_BACK;
+ lib3ds_io_read_vector(io, viewport->default_view.position);
+ viewport->default_view.width=lib3ds_io_read_float(io);
+ }
+ break;
+ case LIB3DS_VIEW_USER:
+ {
+ viewport->default_view.type=LIB3DS_VIEW_TYPE_USER;
+ lib3ds_io_read_vector(io, viewport->default_view.position);
+ viewport->default_view.width=lib3ds_io_read_float(io);
+ viewport->default_view.horiz_angle=lib3ds_io_read_float(io);
+ viewport->default_view.vert_angle=lib3ds_io_read_float(io);
+ viewport->default_view.roll_angle=lib3ds_io_read_float(io);
+ }
+ break;
+ case LIB3DS_VIEW_CAMERA:
+ {
+ viewport->default_view.type=LIB3DS_VIEW_TYPE_CAMERA;
+ lib3ds_io_read(io, (unsigned char*)viewport->default_view.camera, 11);
+ }
+ break;
+ default:
+ lib3ds_chunk_unknown(chunk);
+ }
+ }
+ }
+ break;
+ }
+
+ lib3ds_chunk_read_end(&c, io);
+ return(LIB3DS_TRUE);
+}
+
+
+/*!
+ * \ingroup viewport
+ */
+void
+lib3ds_viewport_set_views(Lib3dsViewport *viewport, Lib3dsDword views)
+{
+ ASSERT(viewport);
+ if (viewport->layout.views) {
+ if (views) {
+ viewport->layout.views=views;
+ viewport->layout.viewL=(Lib3dsView*)realloc(viewport->layout.viewL, sizeof(Lib3dsView)*views);
+ }
+ else {
+ free(viewport->layout.viewL);
+ viewport->layout.views=0;
+ viewport->layout.viewL=0;
+ }
+ }
+ else {
+ if (views) {
+ viewport->layout.views=views;
+ viewport->layout.viewL=(Lib3dsView*)calloc(sizeof(Lib3dsView),views);
+ }
+ }
+}
+
+
+/*!
+ * \ingroup viewport
+ */
+Lib3dsBool
+lib3ds_viewport_write(Lib3dsViewport *viewport, Lib3dsIo *io)
+{
+ if (viewport->layout.views) {
+ Lib3dsChunk c;
+ unsigned i;
+
+ c.chunk=LIB3DS_VIEWPORT_LAYOUT;
+ if (!lib3ds_chunk_write_start(&c,io)) {
+ return(LIB3DS_FALSE);
+ }
+
+ lib3ds_io_write_word(io, viewport->layout.style);
+ lib3ds_io_write_intw(io, viewport->layout.active);
+ lib3ds_io_write_intw(io, 0);
+ lib3ds_io_write_intw(io, viewport->layout.swap);
+ lib3ds_io_write_intw(io, 0);
+ lib3ds_io_write_intw(io, viewport->layout.swap_prior);
+ lib3ds_io_write_intw(io, viewport->layout.swap_view);
+
+ {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEWPORT_SIZE;
+ c.size=14;
+ lib3ds_chunk_write(&c,io);
+ lib3ds_io_write_intw(io, viewport->layout.position[0]);
+ lib3ds_io_write_intw(io, viewport->layout.position[1]);
+ lib3ds_io_write_intw(io, viewport->layout.size[0]);
+ lib3ds_io_write_intw(io, viewport->layout.size[1]);
+ }
+
+ for (i=0; i<viewport->layout.views; ++i) {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEWPORT_DATA_3;
+ c.size=55;
+ lib3ds_chunk_write(&c,io);
+
+ lib3ds_io_write_intw(io, 0);
+ lib3ds_io_write_word(io, viewport->layout.viewL[i].axis_lock);
+ lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[0]);
+ lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[1]);
+ lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[0]);
+ lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[1]);
+ lib3ds_io_write_word(io, viewport->layout.viewL[i].type);
+ lib3ds_io_write_float(io, viewport->layout.viewL[i].zoom);
+ lib3ds_io_write_vector(io, viewport->layout.viewL[i].center);
+ lib3ds_io_write_float(io, viewport->layout.viewL[i].horiz_angle);
+ lib3ds_io_write_float(io, viewport->layout.viewL[i].vert_angle);
+ lib3ds_io_write(io, (unsigned char*)viewport->layout.viewL[i].camera,11);
+ }
+
+ if (!lib3ds_chunk_write_end(&c,io)) {
+ return(LIB3DS_FALSE);
+ }
+ }
+
+ if (viewport->default_view.type) {
+ Lib3dsChunk c;
+
+ c.chunk=LIB3DS_DEFAULT_VIEW;
+ if (!lib3ds_chunk_write_start(&c,io)) {
+ return(LIB3DS_FALSE);
+ }
+
+ switch (viewport->default_view.type) {
+ case LIB3DS_VIEW_TYPE_TOP:
+ {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEW_TOP;
+ c.size=22;
+ lib3ds_chunk_write(&c,io);
+ lib3ds_io_write_vector(io, viewport->default_view.position);
+ lib3ds_io_write_float(io, viewport->default_view.width);
+ }
+ break;
+ case LIB3DS_VIEW_TYPE_BOTTOM:
+ {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEW_BOTTOM;
+ c.size=22;
+ lib3ds_chunk_write(&c,io);
+ lib3ds_io_write_vector(io, viewport->default_view.position);
+ lib3ds_io_write_float(io, viewport->default_view.width);
+ }
+ break;
+ case LIB3DS_VIEW_TYPE_LEFT:
+ {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEW_LEFT;
+ c.size=22;
+ lib3ds_chunk_write(&c,io);
+ lib3ds_io_write_vector(io, viewport->default_view.position);
+ lib3ds_io_write_float(io, viewport->default_view.width);
+ }
+ break;
+ case LIB3DS_VIEW_TYPE_RIGHT:
+ {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEW_RIGHT;
+ c.size=22;
+ lib3ds_chunk_write(&c,io);
+ lib3ds_io_write_vector(io, viewport->default_view.position);
+ lib3ds_io_write_float(io, viewport->default_view.width);
+ }
+ break;
+ case LIB3DS_VIEW_TYPE_FRONT:
+ {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEW_FRONT;
+ c.size=22;
+ lib3ds_chunk_write(&c,io);
+ lib3ds_io_write_vector(io, viewport->default_view.position);
+ lib3ds_io_write_float(io, viewport->default_view.width);
+ }
+ break;
+ case LIB3DS_VIEW_TYPE_BACK:
+ {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEW_BACK;
+ c.size=22;
+ lib3ds_chunk_write(&c,io);
+ lib3ds_io_write_vector(io, viewport->default_view.position);
+ lib3ds_io_write_float(io, viewport->default_view.width);
+ }
+ break;
+ case LIB3DS_VIEW_TYPE_USER:
+ {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEW_USER;
+ c.size=34;
+ lib3ds_chunk_write(&c,io);
+ lib3ds_io_write_vector(io, viewport->default_view.position);
+ lib3ds_io_write_float(io, viewport->default_view.width);
+ lib3ds_io_write_float(io, viewport->default_view.horiz_angle);
+ lib3ds_io_write_float(io, viewport->default_view.vert_angle);
+ lib3ds_io_write_float(io, viewport->default_view.roll_angle);
+ }
+ break;
+ case LIB3DS_VIEW_TYPE_CAMERA:
+ {
+ Lib3dsChunk c;
+ c.chunk=LIB3DS_VIEW_CAMERA;
+ c.size=17;
+ lib3ds_chunk_write(&c, io);
+ lib3ds_io_write(io, (unsigned char*)viewport->default_view.camera, 11);
+ }
+ break;
+ }
+
+ if (!lib3ds_chunk_write_end(&c, io)) {
+ return(LIB3DS_FALSE);
+ }
+ }
+ return(LIB3DS_TRUE);
+}
+
+
+/*!
+ * Dump viewport.
+ *
+ * \param viewport The viewport to be dumped.
+ *
+ * \ingroup node
+ */
+void
+lib3ds_viewport_dump(Lib3dsViewport *vp)
+{
+ Lib3dsView *view;
+ int i;
+ ASSERT(vp);
+
+ printf(" viewport:\n");
+ printf(" layout:\n");
+ printf(" style: %d\n", vp->layout.style);
+ printf(" active: %d\n", vp->layout.active);
+ printf(" swap: %d\n", vp->layout.swap);
+ printf(" swap_prior: %d\n", vp->layout.swap_prior);
+ printf(" position: %d,%d\n",
+ vp->layout.position[0], vp->layout.position[1]);
+ printf(" size: %d,%d\n", vp->layout.size[0], vp->layout.size[1]);
+ printf(" views: %ld\n", vp->layout.views);
+ if (vp->layout.views > 0 && vp->layout.viewL != NULL) {
+ for(i=0, view=vp->layout.viewL; i < vp->layout.views; ++i, ++view) {
+ printf(" view %d:\n", i);
+ printf(" type: %d\n", view->type);
+ printf(" axis_lock: %d\n", view->axis_lock);
+ printf(" position: (%d,%d)\n",
+ view->position[0], view->position[1]);
+ printf(" size: (%d,%d)\n", view->size[0], view->size[1]);
+ printf(" zoom: %g\n", view->zoom);
+ printf(" center: (%g,%g,%g)\n",
+ view->center[0], view->center[1], view->center[2]);
+ printf(" horiz_angle: %g\n", view->horiz_angle);
+ printf(" vert_angle: %g\n", view->vert_angle);
+ printf(" camera: %s\n", view->camera);
+ }
+ }
+
+ printf(" default_view:\n");
+ printf(" type: %d\n", vp->default_view.type);
+ printf(" position: (%g,%g,%g)\n",
+ vp->default_view.position[0],
+ vp->default_view.position[1],
+ vp->default_view.position[2]);
+ printf(" width: %g\n", vp->default_view.width);
+ printf(" horiz_angle: %g\n", vp->default_view.horiz_angle);
+ printf(" vert_angle: %g\n", vp->default_view.vert_angle);
+ printf(" roll_angle: %g\n", vp->default_view.roll_angle);
+ printf(" camera: %s\n", vp->default_view.camera);
+}
+
+
+/*!
+
+\typedef Lib3dsViewport
+ \ingroup viewport
+ \sa _Lib3dsViewport
+
+*/