dropped all dependencies apart from SDL into the libs subdir
[summerhack] / libs / lib3ds / viewport.c
diff --git a/libs/lib3ds/viewport.c b/libs/lib3ds/viewport.c
new file mode 100644 (file)
index 0000000..9a5a45b
--- /dev/null
@@ -0,0 +1,424 @@
+/*
+ * The 3D Studio File Format Library
+ * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
+ * All rights reserved.
+ *
+ * This program is  free  software;  you can redistribute it and/or modify it
+ * under the terms of the  GNU Lesser General Public License  as published by 
+ * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
+ * your option) any later version.
+ *
+ * This  program  is  distributed in  the  hope that it will  be useful,  but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
+ * License for more details.
+ *
+ * You should  have received  a copy of the GNU Lesser General Public License
+ * along with  this program;  if not, write to the  Free Software Foundation,
+ * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id: viewport.c,v 1.7 2004/11/16 07:40:56 efalk Exp $
+ */
+#define LIB3DS_EXPORT
+#include <lib3ds/viewport.h>
+#include <lib3ds/chunk.h>
+#include <lib3ds/io.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+/*!
+ * \defgroup viewport Viewport and default view settings
+ *
+ * \author J.E. Hoffmann <je-h@gmx.net>
+ */
+
+
+/*!
+ * \ingroup viewport 
+ */
+Lib3dsBool
+lib3ds_viewport_read(Lib3dsViewport *viewport, Lib3dsIo *io)
+{
+  Lib3dsChunk c;
+  Lib3dsWord chunk;
+
+  if (!lib3ds_chunk_read_start(&c, 0, io)) {
+    return(LIB3DS_FALSE);
+  }
+  
+  switch (c.chunk) {
+    case LIB3DS_VIEWPORT_LAYOUT:
+      {
+        int cur=0;
+        viewport->layout.style=lib3ds_io_read_word(io);
+        viewport->layout.active=lib3ds_io_read_intw(io);
+        lib3ds_io_read_intw(io);
+        viewport->layout.swap=lib3ds_io_read_intw(io);
+        lib3ds_io_read_intw(io);
+        viewport->layout.swap_prior=lib3ds_io_read_intw(io);
+        viewport->layout.swap_view=lib3ds_io_read_intw(io);
+        lib3ds_chunk_read_tell(&c, io);
+        while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
+          switch (chunk) {
+            case LIB3DS_VIEWPORT_SIZE:
+              {
+                viewport->layout.position[0]=lib3ds_io_read_word(io);
+                viewport->layout.position[1]=lib3ds_io_read_word(io);
+                viewport->layout.size[0]=lib3ds_io_read_word(io);
+                viewport->layout.size[1]=lib3ds_io_read_word(io);
+              }
+              break;
+            case LIB3DS_VIEWPORT_DATA_3:
+              {
+                lib3ds_viewport_set_views(viewport,cur+1);
+                lib3ds_io_read_intw(io);
+                viewport->layout.viewL[cur].axis_lock=lib3ds_io_read_word(io);
+                viewport->layout.viewL[cur].position[0]=lib3ds_io_read_intw(io);
+                viewport->layout.viewL[cur].position[1]=lib3ds_io_read_intw(io);
+                viewport->layout.viewL[cur].size[0]=lib3ds_io_read_intw(io);
+                viewport->layout.viewL[cur].size[1]=lib3ds_io_read_intw(io);
+                viewport->layout.viewL[cur].type=lib3ds_io_read_word(io);
+                viewport->layout.viewL[cur].zoom=lib3ds_io_read_float(io);
+                lib3ds_io_read_vector(io, viewport->layout.viewL[cur].center);
+                viewport->layout.viewL[cur].horiz_angle=lib3ds_io_read_float(io);
+                viewport->layout.viewL[cur].vert_angle=lib3ds_io_read_float(io);
+                lib3ds_io_read(io, (unsigned char*)viewport->layout.viewL[cur].camera, 11);
+                ++cur;
+              }
+              break;
+            case LIB3DS_VIEWPORT_DATA:
+              /* 3DS R2 & R3 chunk
+                 unsupported */
+              break;
+            default:
+              lib3ds_chunk_unknown(chunk);
+          }
+        }
+      }
+      break;
+    case LIB3DS_DEFAULT_VIEW:
+      {
+        memset(&viewport->default_view,0,sizeof(Lib3dsDefaultView));
+        while ((chunk=lib3ds_chunk_read_next(&c, io))!=0) {
+          switch (chunk) {
+            case LIB3DS_VIEW_TOP:
+              {
+                viewport->default_view.type=LIB3DS_VIEW_TYPE_TOP;
+                lib3ds_io_read_vector(io, viewport->default_view.position);
+                viewport->default_view.width=lib3ds_io_read_float(io);
+              }
+              break;
+            case LIB3DS_VIEW_BOTTOM:
+              {
+                viewport->default_view.type=LIB3DS_VIEW_TYPE_BOTTOM;
+                lib3ds_io_read_vector(io, viewport->default_view.position);
+                viewport->default_view.width=lib3ds_io_read_float(io);
+              }
+              break;
+            case LIB3DS_VIEW_LEFT:
+              {
+                viewport->default_view.type=LIB3DS_VIEW_TYPE_LEFT;
+                lib3ds_io_read_vector(io, viewport->default_view.position);
+                viewport->default_view.width=lib3ds_io_read_float(io);
+              }
+              break;
+            case LIB3DS_VIEW_RIGHT:
+              {
+                viewport->default_view.type=LIB3DS_VIEW_TYPE_RIGHT;
+                lib3ds_io_read_vector(io, viewport->default_view.position);
+                viewport->default_view.width=lib3ds_io_read_float(io);
+              }
+              break;
+            case LIB3DS_VIEW_FRONT:
+              {
+                viewport->default_view.type=LIB3DS_VIEW_TYPE_FRONT;
+                lib3ds_io_read_vector(io, viewport->default_view.position);
+                viewport->default_view.width=lib3ds_io_read_float(io);
+              }
+              break;
+            case LIB3DS_VIEW_BACK:
+              {
+                viewport->default_view.type=LIB3DS_VIEW_TYPE_BACK;
+                lib3ds_io_read_vector(io, viewport->default_view.position);
+                viewport->default_view.width=lib3ds_io_read_float(io);
+              }
+              break;
+            case LIB3DS_VIEW_USER:
+              {
+                viewport->default_view.type=LIB3DS_VIEW_TYPE_USER;
+                lib3ds_io_read_vector(io, viewport->default_view.position);
+                viewport->default_view.width=lib3ds_io_read_float(io);
+                viewport->default_view.horiz_angle=lib3ds_io_read_float(io);
+                viewport->default_view.vert_angle=lib3ds_io_read_float(io);
+                viewport->default_view.roll_angle=lib3ds_io_read_float(io);
+              }
+              break;
+            case LIB3DS_VIEW_CAMERA:
+              {
+                viewport->default_view.type=LIB3DS_VIEW_TYPE_CAMERA;
+                lib3ds_io_read(io, (unsigned char*)viewport->default_view.camera, 11);
+              }
+              break;
+            default:
+              lib3ds_chunk_unknown(chunk);
+          }
+        }
+      }
+      break;
+  }
+
+  lib3ds_chunk_read_end(&c, io);
+  return(LIB3DS_TRUE);
+}
+
+
+/*!
+ * \ingroup viewport 
+ */
+void
+lib3ds_viewport_set_views(Lib3dsViewport *viewport, Lib3dsDword views)
+{
+  ASSERT(viewport);
+  if (viewport->layout.views) {
+    if (views) {
+      viewport->layout.views=views;
+      viewport->layout.viewL=(Lib3dsView*)realloc(viewport->layout.viewL, sizeof(Lib3dsView)*views);
+    }
+    else {
+      free(viewport->layout.viewL);
+      viewport->layout.views=0;
+      viewport->layout.viewL=0;
+    }
+  }
+  else {
+    if (views) {
+      viewport->layout.views=views;
+      viewport->layout.viewL=(Lib3dsView*)calloc(sizeof(Lib3dsView),views);
+    }
+  }
+}
+
+
+/*!
+ * \ingroup viewport 
+ */
+Lib3dsBool
+lib3ds_viewport_write(Lib3dsViewport *viewport, Lib3dsIo *io)
+{
+  if (viewport->layout.views) {
+    Lib3dsChunk c;
+    unsigned i;
+
+    c.chunk=LIB3DS_VIEWPORT_LAYOUT;
+    if (!lib3ds_chunk_write_start(&c,io)) {
+      return(LIB3DS_FALSE);
+    }
+
+    lib3ds_io_write_word(io, viewport->layout.style);
+    lib3ds_io_write_intw(io, viewport->layout.active);
+    lib3ds_io_write_intw(io, 0);
+    lib3ds_io_write_intw(io, viewport->layout.swap);
+    lib3ds_io_write_intw(io, 0);
+    lib3ds_io_write_intw(io, viewport->layout.swap_prior);
+    lib3ds_io_write_intw(io, viewport->layout.swap_view);
+    
+    {
+      Lib3dsChunk c;
+      c.chunk=LIB3DS_VIEWPORT_SIZE;
+      c.size=14;
+      lib3ds_chunk_write(&c,io);
+      lib3ds_io_write_intw(io, viewport->layout.position[0]);
+      lib3ds_io_write_intw(io, viewport->layout.position[1]);
+      lib3ds_io_write_intw(io, viewport->layout.size[0]);
+      lib3ds_io_write_intw(io, viewport->layout.size[1]);
+    }
+
+    for (i=0; i<viewport->layout.views; ++i) {
+      Lib3dsChunk c;
+      c.chunk=LIB3DS_VIEWPORT_DATA_3;
+      c.size=55;
+      lib3ds_chunk_write(&c,io);
+
+      lib3ds_io_write_intw(io, 0);
+      lib3ds_io_write_word(io, viewport->layout.viewL[i].axis_lock);
+      lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[0]);
+      lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[1]);
+      lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[0]);
+      lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[1]);
+      lib3ds_io_write_word(io, viewport->layout.viewL[i].type);
+      lib3ds_io_write_float(io, viewport->layout.viewL[i].zoom);
+      lib3ds_io_write_vector(io, viewport->layout.viewL[i].center);
+      lib3ds_io_write_float(io, viewport->layout.viewL[i].horiz_angle);
+      lib3ds_io_write_float(io, viewport->layout.viewL[i].vert_angle);
+      lib3ds_io_write(io, (unsigned char*)viewport->layout.viewL[i].camera,11);
+    }
+
+    if (!lib3ds_chunk_write_end(&c,io)) {
+      return(LIB3DS_FALSE);
+    }
+  }
+
+  if (viewport->default_view.type) {
+    Lib3dsChunk c;
+
+    c.chunk=LIB3DS_DEFAULT_VIEW;
+    if (!lib3ds_chunk_write_start(&c,io)) {
+      return(LIB3DS_FALSE);
+    }
+
+    switch (viewport->default_view.type) {
+      case LIB3DS_VIEW_TYPE_TOP:
+        {
+          Lib3dsChunk c;
+          c.chunk=LIB3DS_VIEW_TOP;
+          c.size=22;
+          lib3ds_chunk_write(&c,io);
+          lib3ds_io_write_vector(io, viewport->default_view.position);
+          lib3ds_io_write_float(io, viewport->default_view.width);
+        }
+        break;
+      case LIB3DS_VIEW_TYPE_BOTTOM:
+        {
+          Lib3dsChunk c;
+          c.chunk=LIB3DS_VIEW_BOTTOM;
+          c.size=22;
+          lib3ds_chunk_write(&c,io);
+          lib3ds_io_write_vector(io, viewport->default_view.position);
+          lib3ds_io_write_float(io, viewport->default_view.width);
+        }
+        break;
+      case LIB3DS_VIEW_TYPE_LEFT:
+        {
+          Lib3dsChunk c;
+          c.chunk=LIB3DS_VIEW_LEFT;
+          c.size=22;
+          lib3ds_chunk_write(&c,io);
+          lib3ds_io_write_vector(io, viewport->default_view.position);
+          lib3ds_io_write_float(io, viewport->default_view.width);
+        }
+        break;
+      case LIB3DS_VIEW_TYPE_RIGHT:
+        {
+          Lib3dsChunk c;
+          c.chunk=LIB3DS_VIEW_RIGHT;
+          c.size=22;
+          lib3ds_chunk_write(&c,io);
+          lib3ds_io_write_vector(io, viewport->default_view.position);
+          lib3ds_io_write_float(io, viewport->default_view.width);
+        }
+        break;
+      case LIB3DS_VIEW_TYPE_FRONT:
+        {
+          Lib3dsChunk c;
+          c.chunk=LIB3DS_VIEW_FRONT;
+          c.size=22;
+          lib3ds_chunk_write(&c,io);
+          lib3ds_io_write_vector(io, viewport->default_view.position);
+          lib3ds_io_write_float(io, viewport->default_view.width);
+        }
+        break;
+      case LIB3DS_VIEW_TYPE_BACK:
+        {
+          Lib3dsChunk c;
+          c.chunk=LIB3DS_VIEW_BACK;
+          c.size=22;
+          lib3ds_chunk_write(&c,io);
+          lib3ds_io_write_vector(io, viewport->default_view.position);
+          lib3ds_io_write_float(io, viewport->default_view.width);
+        }
+        break;
+      case LIB3DS_VIEW_TYPE_USER:
+        {
+          Lib3dsChunk c;
+          c.chunk=LIB3DS_VIEW_USER;
+          c.size=34;
+          lib3ds_chunk_write(&c,io);
+          lib3ds_io_write_vector(io, viewport->default_view.position);
+          lib3ds_io_write_float(io, viewport->default_view.width);
+          lib3ds_io_write_float(io, viewport->default_view.horiz_angle);
+          lib3ds_io_write_float(io, viewport->default_view.vert_angle);
+          lib3ds_io_write_float(io, viewport->default_view.roll_angle);
+        }
+        break;
+      case LIB3DS_VIEW_TYPE_CAMERA:
+        {
+          Lib3dsChunk c;
+          c.chunk=LIB3DS_VIEW_CAMERA;
+          c.size=17;
+          lib3ds_chunk_write(&c, io);
+          lib3ds_io_write(io, (unsigned char*)viewport->default_view.camera, 11);
+        }
+        break;
+    }
+
+    if (!lib3ds_chunk_write_end(&c, io)) {
+      return(LIB3DS_FALSE);
+    }
+  }
+  return(LIB3DS_TRUE);
+}
+
+
+/*!
+ * Dump viewport.
+ *
+ * \param viewport The viewport to be dumped.
+ *
+ * \ingroup node
+ */
+void
+lib3ds_viewport_dump(Lib3dsViewport *vp)
+{
+  Lib3dsView   *view;
+  int          i;
+  ASSERT(vp);
+
+  printf("  viewport:\n");
+  printf("    layout:\n");
+  printf("      style:       %d\n", vp->layout.style);
+  printf("      active:      %d\n", vp->layout.active);
+  printf("      swap:        %d\n", vp->layout.swap);
+  printf("      swap_prior:  %d\n", vp->layout.swap_prior);
+  printf("      position:    %d,%d\n",
+       vp->layout.position[0], vp->layout.position[1]);
+  printf("      size:        %d,%d\n", vp->layout.size[0], vp->layout.size[1]);
+  printf("      views:       %ld\n", vp->layout.views);
+  if (vp->layout.views > 0 && vp->layout.viewL != NULL) {
+    for(i=0, view=vp->layout.viewL; i < vp->layout.views; ++i, ++view) {
+      printf("        view %d:\n", i);
+      printf("          type:         %d\n", view->type);
+      printf("          axis_lock:    %d\n", view->axis_lock);
+      printf("          position:     (%d,%d)\n",
+        view->position[0], view->position[1]);
+      printf("          size:         (%d,%d)\n", view->size[0], view->size[1]);
+      printf("          zoom:         %g\n", view->zoom);
+      printf("          center:       (%g,%g,%g)\n",
+        view->center[0], view->center[1], view->center[2]);
+      printf("          horiz_angle:  %g\n", view->horiz_angle);
+      printf("          vert_angle:   %g\n", view->vert_angle);
+      printf("          camera:       %s\n", view->camera);
+    }
+  }
+
+  printf("    default_view:\n");
+  printf("     type:         %d\n", vp->default_view.type);
+  printf("     position:     (%g,%g,%g)\n",
+    vp->default_view.position[0],
+    vp->default_view.position[1],
+    vp->default_view.position[2]);
+  printf("     width:        %g\n", vp->default_view.width);
+  printf("     horiz_angle:  %g\n", vp->default_view.horiz_angle);
+  printf("     vert_angle:   %g\n", vp->default_view.vert_angle);
+  printf("     roll_angle:   %g\n", vp->default_view.roll_angle);
+  printf("     camera:       %s\n", vp->default_view.camera);
+}
+
+
+/*!
+
+\typedef Lib3dsViewport
+  \ingroup viewport
+  \sa _Lib3dsViewport
+
+*/