{
Lib3dsChunk c;
Lib3dsWord chunk;
- Lib3dsBool have_lin=LIB3DS_FALSE;
if (!lib3ds_chunk_read_start(&c, LIB3DS_SOLID_BGND, io)) {
return(LIB3DS_FALSE);
switch (chunk) {
case LIB3DS_LIN_COLOR_F:
lib3ds_io_read_rgb(io, background->solid.col);
- have_lin=LIB3DS_TRUE;
break;
case LIB3DS_COLOR_F:
lib3ds_io_read_rgb(io, background->solid.col);