--- /dev/null
+/* -*- c -*- */
+#ifndef INCLUDED_LIB3DS_FILE_H
+#define INCLUDED_LIB3DS_FILE_H
+/*
+ * The 3D Studio File Format Library
+ * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
+ * All rights reserved.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
+ * License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id: file.h,v 1.19 2005/06/13 11:29:10 madmac Exp $
+ */
+/* The symbol LIB3DS_VERSION contains the current version number
+ which can be used to check the version at compile time.
+ The major, minor and micro version number is encoded as follows:
+ Version x.y.z becomes the decimal number xyyzz. */
+#define LIB3DS_VERSION 10300
+
+#ifndef INCLUDED_LIB3DS_BACKGROUND_H
+#include <lib3ds/background.h>
+#endif
+#ifndef INCLUDED_LIB3DS_ATMOSPHERE_H
+#include <lib3ds/atmosphere.h>
+#endif
+#ifndef INCLUDED_LIB3DS_SHADOW_H
+#include <lib3ds/shadow.h>
+#endif
+#ifndef INCLUDED_LIB3DS_VIEWPORT_H
+#include <lib3ds/viewport.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*!
+ * 3ds file structure
+ * \ingroup file
+ */
+struct _Lib3dsFile {
+ Lib3dsDword mesh_version;
+ Lib3dsWord keyf_revision;
+ char name[12+1];
+ Lib3dsFloat master_scale;
+ Lib3dsVector construction_plane;
+ Lib3dsRgb ambient;
+ Lib3dsShadow shadow;
+ Lib3dsBackground background;
+ Lib3dsAtmosphere atmosphere;
+ Lib3dsViewport viewport;
+ Lib3dsViewport viewport_keyf;
+ Lib3dsIntd frames;
+ Lib3dsIntd segment_from;
+ Lib3dsIntd segment_to;
+ Lib3dsIntd current_frame;
+ Lib3dsMaterial *materials;
+ Lib3dsMesh *meshes;
+ Lib3dsCamera *cameras;
+ Lib3dsLight *lights;
+ Lib3dsNode *nodes;
+};
+
+extern LIB3DSAPI Lib3dsFile* lib3ds_file_load(const char *filename);
+extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const char *filename);
+extern LIB3DSAPI Lib3dsFile* lib3ds_file_new();
+extern LIB3DSAPI void lib3ds_file_free(Lib3dsFile *file);
+extern LIB3DSAPI void lib3ds_file_eval(Lib3dsFile *file, Lib3dsFloat t);
+extern LIB3DSAPI Lib3dsBool lib3ds_file_read(Lib3dsFile *file, Lib3dsIo *io);
+extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, Lib3dsIo *io);
+extern LIB3DSAPI void lib3ds_file_insert_material(Lib3dsFile *file, Lib3dsMaterial *material);
+extern LIB3DSAPI void lib3ds_file_remove_material(Lib3dsFile *file, Lib3dsMaterial *material);
+extern LIB3DSAPI Lib3dsMaterial* lib3ds_file_material_by_name(Lib3dsFile *file, const char *name);
+extern LIB3DSAPI void lib3ds_file_dump_materials(Lib3dsFile *file);
+extern LIB3DSAPI void lib3ds_file_insert_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
+extern LIB3DSAPI void lib3ds_file_remove_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
+extern LIB3DSAPI Lib3dsMesh* lib3ds_file_mesh_by_name(Lib3dsFile *file, const char *name);
+extern LIB3DSAPI void lib3ds_file_dump_meshes(Lib3dsFile *file);
+extern LIB3DSAPI void lib3ds_file_dump_instances(Lib3dsFile *file);
+extern LIB3DSAPI void lib3ds_file_insert_camera(Lib3dsFile *file, Lib3dsCamera *camera);
+extern LIB3DSAPI void lib3ds_file_remove_camera(Lib3dsFile *file, Lib3dsCamera *camera);
+extern LIB3DSAPI Lib3dsCamera* lib3ds_file_camera_by_name(Lib3dsFile *file, const char *name);
+extern LIB3DSAPI void lib3ds_file_dump_cameras(Lib3dsFile *file);
+extern LIB3DSAPI void lib3ds_file_insert_light(Lib3dsFile *file, Lib3dsLight *light);
+extern LIB3DSAPI void lib3ds_file_remove_light(Lib3dsFile *file, Lib3dsLight *light);
+extern LIB3DSAPI Lib3dsLight* lib3ds_file_light_by_name(Lib3dsFile *file, const char *name);
+extern LIB3DSAPI void lib3ds_file_dump_lights(Lib3dsFile *file);
+extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_name(Lib3dsFile *file, const char* name,
+ Lib3dsNodeTypes type);
+extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_id(Lib3dsFile *file, Lib3dsWord node_id);
+extern LIB3DSAPI void lib3ds_file_insert_node(Lib3dsFile *file, Lib3dsNode *node);
+extern LIB3DSAPI Lib3dsBool lib3ds_file_remove_node(Lib3dsFile *file, Lib3dsNode *node);
+extern LIB3DSAPI void lib3ds_file_dump_nodes(Lib3dsFile *file);
+extern LIB3DSAPI void lib3ds_object_bounding_box(Lib3dsFile *file,
+ Lib3dsVector min, Lib3dsVector max);
+extern LIB3DSAPI void lib3ds_file_bounding_box(Lib3dsFile *file,
+ Lib3dsVector min, Lib3dsVector max);
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+