+++ /dev/null
-/* -*- c -*- */
-#ifndef INCLUDED_LIB3DS_TYPES_H
-#define INCLUDED_LIB3DS_TYPES_H
-/*
- * The 3D Studio File Format Library
- * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
- * All rights reserved.
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; either version 2.1 of the License, or (at
- * your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
- * License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: types.h,v 1.18 2005/01/11 16:12:52 madmac Exp $
- */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#if defined (UBUILD_SHARED) && defined(_WIN32) && (!defined(__GNUC__))
-#ifdef LIB3DS_EXPORT
-#define LIB3DSAPI __declspec(dllexport)
-#else
-#define LIB3DSAPI __declspec(dllimport)
-#endif
-#else
-#define LIB3DSAPI
-#endif
-
-#define LIB3DS_TRUE 1
-#define LIB3DS_FALSE 0
-
-typedef int Lib3dsBool;
-typedef unsigned char Lib3dsByte;
-typedef unsigned short int Lib3dsWord;
-typedef unsigned long Lib3dsDword;
-typedef signed char Lib3dsIntb;
-typedef signed short int Lib3dsIntw;
-typedef signed long Lib3dsIntd;
-typedef float Lib3dsFloat;
-typedef double Lib3dsDouble;
-
-typedef float Lib3dsVector[3];
-typedef float Lib3dsTexel[2];
-typedef float Lib3dsQuat[4];
-typedef float Lib3dsMatrix[4][4];
-typedef float Lib3dsRgb[3];
-typedef float Lib3dsRgba[4];
-
-#define LIB3DS_EPSILON (1e-8)
-#define LIB3DS_PI 3.14159265358979323846
-#define LIB3DS_TWOPI (2.0*LIB3DS_PI)
-#define LIB3DS_HALFPI (LIB3DS_PI/2.0)
-#define LIB3DS_RAD_TO_DEG(x) ((180.0/LIB3DS_PI)*(x))
-#define LIB3DS_DEG_TO_RAD(x) ((LIB3DS_PI/180.0)*(x))
-
-#ifndef INCLUDED_STDIO_H
-#define INCLUDED_STDIO_H
-#include <stdio.h>
-#endif
-
-#ifdef _DEBUG
- #ifndef ASSERT
- #include <assert.h>
- #define ASSERT(__expr) assert(__expr)
- #endif
- #define LIB3DS_ERROR_LOG \
- {printf("\t***LIB3DS_ERROR_LOG*** %s : %d\n", __FILE__, __LINE__);}
-#else
- #ifndef ASSERT
- #define ASSERT(__expr)
- #endif
- #define LIB3DS_ERROR_LOG
-#endif
-
-typedef struct _Lib3dsIo Lib3dsIo;
-typedef struct _Lib3dsFile Lib3dsFile;
-typedef struct _Lib3dsBackground Lib3dsBackground;
-typedef struct _Lib3dsAtmosphere Lib3dsAtmosphere;
-typedef struct _Lib3dsShadow Lib3dsShadow;
-typedef struct _Lib3dsViewport Lib3dsViewport;
-typedef struct _Lib3dsMaterial Lib3dsMaterial;
-typedef struct _Lib3dsFace Lib3dsFace;
-typedef struct _Lib3dsBoxMap Lib3dsBoxMap;
-typedef struct _Lib3dsMapData Lib3dsMapData;
-typedef struct _Lib3dsMesh Lib3dsMesh;
-typedef struct _Lib3dsCamera Lib3dsCamera;
-typedef struct _Lib3dsLight Lib3dsLight;
-typedef struct _Lib3dsBoolKey Lib3dsBoolKey;
-typedef struct _Lib3dsBoolTrack Lib3dsBoolTrack;
-typedef struct _Lib3dsLin1Key Lib3dsLin1Key;
-typedef struct _Lib3dsLin1Track Lib3dsLin1Track;
-typedef struct _Lib3dsLin3Key Lib3dsLin3Key;
-typedef struct _Lib3dsLin3Track Lib3dsLin3Track;
-typedef struct _Lib3dsQuatKey Lib3dsQuatKey;
-typedef struct _Lib3dsQuatTrack Lib3dsQuatTrack;
-typedef struct _Lib3dsMorphKey Lib3dsMorphKey;
-typedef struct _Lib3dsMorphTrack Lib3dsMorphTrack;
-
-typedef enum _Lib3dsNodeTypes {
- LIB3DS_UNKNOWN_NODE =0,
- LIB3DS_AMBIENT_NODE =1,
- LIB3DS_OBJECT_NODE =2,
- LIB3DS_CAMERA_NODE =3,
- LIB3DS_TARGET_NODE =4,
- LIB3DS_LIGHT_NODE =5,
- LIB3DS_SPOT_NODE =6
-} Lib3dsNodeTypes;
-
-typedef struct _Lib3dsNode Lib3dsNode;
-
-typedef union _Lib3dsUserData {
- void *p;
- Lib3dsIntd i;
- Lib3dsDword d;
- Lib3dsFloat f;
- Lib3dsMaterial *material;
- Lib3dsMesh *mesh;
- Lib3dsCamera *camera;
- Lib3dsLight *light;
- Lib3dsNode *node;
-} Lib3dsUserData;
-
-#ifndef LIB3DS_EXPORT
- /* The purpose of this variable is to force a recompile of any code
- * that links to the lib3ds library whenever there is an incompatible
- * change in the header files. It should be sufficient to include
- * any lib3ds header file in any source file to satisfy this dependency.
- *
- * This variable will be updated any time there is an incompatible change
- * in the lib3ds data structures.
- */
-// int lib3ds_version1_3;
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-#endif