added 3dengfx into the repo, probably not the correct version for this
[summerhack] / src / 3dengfx / src / dsys / part.cpp
diff --git a/src/3dengfx/src/dsys/part.cpp b/src/3dengfx/src/dsys/part.cpp
new file mode 100644 (file)
index 0000000..e1ceba4
--- /dev/null
@@ -0,0 +1,110 @@
+/*
+This file is part of the 3dengfx demo system.
+
+Copyright (c) 2004, 2005 John Tsiombikas <nuclear@siggraph.org>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program demo is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+*/
+
+#include "3dengfx_config.h"
+
+#include <iostream>
+#include <cstring>
+#include "part.hpp"
+#include "3dengfx/3dengfx.hpp"
+
+using namespace dsys;
+
+Part::Part(const char *name) {
+       if(name) {
+               this->name = new char[strlen(name)+1];
+               strcpy(this->name, name);
+       } else {
+               this->name = 0;
+       }
+       
+       target = RT_FB;
+       clear_fb = false;
+       //timer_reset(&timer);
+}
+
+Part::~Part() {
+       if(name) delete [] name;
+}
+
+
+void Part::pre_draw() {
+       if(target != RT_FB) {
+               ::set_render_target(dsys::tex[target]);
+       }
+       
+       if(clear_fb) {
+               clear(Color(0, 0, 0));
+               clear_zbuffer_stencil(1.0f, 0);
+       }
+       time = dsys::get_demo_time() - start_time;
+       //timer_getmsec(&timer);
+}
+
+void Part::post_draw() {
+       if(target != RT_FB) {
+               ::set_render_target(0);
+       }
+
+       // reset states
+       for(int i=0; i<8; i++) {
+               glDisable(GL_LIGHT0 + i);
+       }
+
+       set_ambient_light(0.0f);
+}
+
+void Part::set_name(const char *name) {
+       this->name = new char[strlen(name)+1];
+       strcpy(this->name, name);
+}
+
+const char *Part::get_name() const {
+       return name;
+}
+
+void Part::set_clear(bool enable) {
+       clear_fb = enable;
+}
+
+void Part::start() {
+       //timer_start(&timer);
+       start_time = dsys::get_demo_time();
+}
+
+void Part::stop() {
+       //timer_stop(&timer);
+}
+
+void Part::set_target(RenderTarget targ) {
+       target = targ;
+}
+
+void Part::update_graphics() {
+       pre_draw();
+       draw_part();
+       post_draw();
+}
+
+bool Part::operator <(const Part &part) const {
+       if(!name) return true;
+       if(!part.name) return false;
+       return strcmp(name, part.name) < 0;
+}