--- /dev/null
+/*
+This file is part of the graphics core library.
+
+Copyright (c) 2004, 2005 John Tsiombikas <nuclear@siggraph.org>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+/* fundamental animation system (initally part of 3dgeom.hpp)
+ *
+ * Author: John Tsiombikas 2004
+ * Modified:
+ * John Tsiombikas 2005
+ */
+
+#ifndef _ANIMATION_HPP_
+#define _ANIMATION_HPP_
+
+#include "3dengfx_config.h"
+
+#include <iostream>
+#include <vector>
+#include "n3dmath2/n3dmath2.hpp"
+#include "controller.hpp"
+#include "timeline.hpp"
+
+class PRS {
+public:
+ Vector3 position;
+ Quaternion rotation;
+ Vector3 scale;
+ Vector3 pivot;
+
+ PRS();
+ PRS(const Vector3 &pos, const Quaternion &rot, const Vector3 &scale = Vector3(1,1,1), const Vector3 &pivot = Vector3(0,0,0));
+
+ Matrix4x4 get_xform_matrix() const;
+
+ friend PRS combine_prs(const PRS &prs1, const PRS &prs2);
+ friend std::ostream &operator <<(std::ostream &out, const PRS &prs);
+};
+
+PRS combine_prs(const PRS &prs1, const PRS &prs2);
+PRS inherit_prs(const PRS &child, const PRS &parent);
+std::ostream &operator <<(std::ostream &out, const PRS &prs);
+
+class Keyframe {
+public:
+ PRS prs;
+ unsigned long time;
+
+ Keyframe(const PRS &prs, unsigned long time);
+
+ inline bool operator ==(const Keyframe &key) const;
+ inline bool operator <(const Keyframe &key) const;
+};
+
+
+enum ControllerType {CTRL_TRANSLATION, CTRL_ROTATION, CTRL_SCALING};
+#define XFORM_LOCAL_PRS 0xffffffff
+
+//////////// Transformable Node Base class /////////////
+class XFormNode {
+protected:
+ PRS local_prs;
+
+ // PRS cache
+ mutable struct {
+ PRS prs;
+ unsigned long time;
+ bool valid;
+ } cache;
+
+ int key_count;
+ std::vector<Keyframe> keys;
+ std::vector<MotionController> trans_ctrl, rot_ctrl, scale_ctrl;
+
+ TimelineMode key_time_mode;
+
+ bool use_ctrl;
+
+ inline Keyframe *get_nearest_key(unsigned long time);
+ inline const Keyframe *get_nearest_key(unsigned long time) const;
+ Keyframe *get_nearest_key(int start, int end, unsigned long time);
+ inline const Keyframe *get_nearest_key(int start, int end, unsigned long time) const;
+ void get_key_interval(unsigned long time, const Keyframe **start, const Keyframe **end) const;
+
+public:
+ std::string name;
+ XFormNode *parent;
+ std::vector<XFormNode*> children;
+
+ XFormNode();
+ virtual ~XFormNode();
+
+ virtual void add_controller(MotionController ctrl, ControllerType ctrl_type);
+ virtual std::vector<MotionController> *get_controllers(ControllerType ctrl_type);
+
+ virtual void add_keyframe(const Keyframe &key);
+ virtual Keyframe *get_keyframe(unsigned long time);
+ virtual void delete_keyframe(unsigned long time);
+ virtual std::vector<Keyframe> *get_keyframes();
+
+ virtual void set_timeline_mode(TimelineMode time_mode);
+
+ virtual void set_position(const Vector3 &pos, unsigned long time = XFORM_LOCAL_PRS);
+ virtual void set_rotation(const Quaternion &rot, unsigned long time = XFORM_LOCAL_PRS);
+ virtual void set_rotation(const Vector3 &euler, unsigned long time = XFORM_LOCAL_PRS);
+ virtual void set_scaling(const Vector3 &scale, unsigned long time = XFORM_LOCAL_PRS);
+ virtual void set_pivot(const Vector3 &pivot);
+
+ virtual Vector3 get_position(unsigned long time = XFORM_LOCAL_PRS) const;
+ virtual Quaternion get_rotation(unsigned long time = XFORM_LOCAL_PRS) const;
+ virtual Vector3 get_scaling(unsigned long time = XFORM_LOCAL_PRS) const;
+ virtual Vector3 get_pivot() const;
+
+ virtual void translate(const Vector3 &trans, unsigned long time = XFORM_LOCAL_PRS);
+ virtual void rotate(const Quaternion &rot, unsigned long time = XFORM_LOCAL_PRS);
+ virtual void rotate(const Vector3 &euler, unsigned long time = XFORM_LOCAL_PRS);
+ virtual void rotate(const Matrix3x3 &rmat, unsigned long time = XFORM_LOCAL_PRS);
+ virtual void scale(const Vector3 &scale, unsigned long time = XFORM_LOCAL_PRS);
+
+ virtual void reset_position(unsigned long time = XFORM_LOCAL_PRS);
+ virtual void reset_rotation(unsigned long time = XFORM_LOCAL_PRS);
+ virtual void reset_scaling(unsigned long time = XFORM_LOCAL_PRS);
+ virtual void reset_xform(unsigned long time = XFORM_LOCAL_PRS);
+
+ virtual PRS get_prs(unsigned long time = XFORM_LOCAL_PRS) const;
+};
+
+#include "animation.inl"
+
+
+#endif // _ANIMATION_HPP_