fixed multiple insertions of the same texture
[summerhack] / src / parts / pipes.cpp
index ec45a28..c9e2b45 100644 (file)
@@ -174,7 +174,6 @@ static void make_skycube(Scene *scene) {
        
                Material *mat = face[i]->get_material_ptr();
                mat->emissive_color = 1.0;
-               add_texture(tex[i]);
                mat->set_texture(tex[i], TEXTYPE_DIFFUSE);
                face[i]->set_texture_addressing(TEXADDR_CLAMP);
                scene->add_object(face[i]);