Aspect ratio fixes for non-4:3 displays (projection and overlay)
[summerhack] / src / sumhack.cpp
index 6f6a8fa..9491e64 100644 (file)
@@ -102,6 +102,7 @@ bool init() {
        //dsys::init();
 
        // show loading screen
+       glClear(GL_COLOR_BUFFER_BIT);
        dsys::overlay(get_texture("data/img/loading.jpg"), Vector2(0, 0), Vector2(1, 1), 1.0);
        flip();