#include <stdio.h>
#include <stdlib.h>
+#include <unistd.h>
#include "app.h"
#include "vk.h"
-static VkSemaphore sem_getimg;
+int win_width, win_height;
+
+static int rpass, pipeln, fb;
+static VkSemaphore sem_getimg, sem_draw;
+static VkQueue queue;
int app_init(void)
{
return -1;
}
+ if(!(queue = vk_getq(VKQ_GFX | VKQ_PRESENT, 0))) {
+ return -1;
+ }
+
+ rpass = vk_create_rpass();
+
+ fb = vk_create_fb();
+ vk_fb_size(fb, win_width, win_height);
+ vk_fb_rpass(fb, rpass);
+
+ pipeln = vk_create_pipeln();
+ vk_pipeln_
+
sem_getimg = vk_create_sem();
sem_draw = vk_create_sem();
return 0;
imgid = vk_next_image(sem_getimg);
cmdbuf = vk_get_cmdbuf(imgid);
- /* TODO record */
+ {
+ VkCommandBufferBeginInfo cmdbegin = {0};
+ VkRenderPassBeginInfo rpbegin = {0};
+ VkClearValue clear;
+
+ cmdbegin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ cmdbegin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
+
+ if(vkBeginCommandBuffer(cmdbuf, &cmdbegin) != 0) {
+ fprintf(stderr, "failed to begin command buffer recording\n");
+ abort();
+ }
+
+ clear.color.float32[0] = 0.5f;
+ clear.color.float32[1] = 0.1f;
+ clear.color.float32[2] = 0.2f;
+ clear.color.float32[3] = 1.0f;
+
+ rpbegin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+ rpbegin.renderPass =
+ }
/* submit the command buffer, wait for one semaphore, signal another */
- vk_submit(cmdbuf, sem_getimg, sem_draw);
+ vk_submit(queue, cmdbuf, sem_getimg, sem_draw);
/* swap buffers after drawing is finished */
- vk_present(sem_draw);
+ vk_present(queue, imgid, sem_draw);
}
void app_reshape(int x, int y)