void glfb_display(void)
{
+ glClearColor(0.2, 0.2, 0.2, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
glBegin(GL_TRIANGLES);
glTexCoord2f(0, 0);
glVertex2f(-1, -1);
glTexCoord2f(tex_sx * 2.0f, 0);
- glVertex2f(4, -1);
+ glVertex2f(3, -1);
glTexCoord2f(0, tex_sy * 2.0f);
- glVertex2f(-1, 4);
+ glVertex2f(-1, 3);
glEnd();
}