return -1;
}
vox_framebuf(vox, FB_W, FB_H, fb);
- vox_proj(vox, 45, 1, 200);
- vox_view(vox, pos[0], pos[1], angle);
+ vox_proj(vox, 45, 1, 300);
glfb_setup(FB_W, FB_H, GLFB_RGBA32, FB_W * 4);
return 0;
pos[1] -= right[1];
}
- vox_view(vox, pos[0], pos[1], angle);
+ vox_view(vox, pos[0], pos[1], -30, angle);
}
void display(void)