uint32_t *fb;
int fbwidth, fbheight;
int *coltop;
+ int horizon;
/* view */
int32_t x, y, angle;
int32_t *slicelen;
int proj_dist;
+ int zfog; /* fog start Z (0: no fog) */
+ int fogcolor[3];
+
unsigned int valid;
};
{
unsigned char *hpix;
uint32_t *cpix;
- int width, height, cwidth, cheight;
+ int i, width, height, cwidth, cheight;
struct voxscape *vox;
if(!(hpix = img_load_pixels(hfile, &width, &height, IMG_FMT_GREY8))) {
img_free_pixels(cpix);
return 0;
}
+
memcpy(vox->height, hpix, width * height);
- memcpy(vox->color, cpix, width * height * sizeof *vox->color);
+
+ for(i=0; i<width*height; i++) {
+ vox->color[i] = cpix[i] & 0xffffff; /* discard alpha */
+ }
img_free_pixels(hpix);
img_free_pixels(cpix);
free(vox);
}
+void vox_fog(struct voxscape *vox, int zstart, uint32_t color)
+{
+ vox->zfog = zstart;
+
+ vox->fogcolor[0] = color >> 16;
+ vox->fogcolor[1] = (color >> 8) & 0xff;
+ vox->fogcolor[2] = color & 0xff;
+}
+
int vox_height(struct voxscape *vox, int32_t x, int32_t y)
{
int tx = (x >> 16) & vox->xmask;
return vox->height[(ty << vox->xshift) + tx];
}
-void vox_framebuf(struct voxscape *vox, int xres, int yres, uint32_t *fb)
+void vox_framebuf(struct voxscape *vox, int xres, int yres, uint32_t *fb, int horizon)
{
if(xres != vox->fbwidth) {
free(vox->coltop);
vox->fb = fb;
vox->fbwidth = xres;
vox->fbheight = yres;
+ vox->horizon = horizon >= 0 ? horizon : vox->fbheight / 2;
}
void vox_view(struct voxscape *vox, int32_t x, int32_t y, int h, int32_t angle)
void vox_render_slice(struct voxscape *vox, int n)
{
- int i, j, tx, ty, hval, colstart, colheight, z;
- int32_t x, y, len, xstep, ystep;
+ int i, j, tx, ty, hval, colstart, colheight, z, r, g, b;
+ int32_t x, y, len, xstep, ystep, fog;
uint32_t color;
uint32_t *fbptr;
+ if(vox->zfog > 0 && n > vox->zfog) {
+ fog = ((n - vox->zfog) << 8) / (vox->zfar - vox->zfog);
+ } else {
+ fog = 0;
+ }
+
z = vox->znear + n;
len = vox->slicelen[n] >> 8;
ty = (y >> 16) & vox->ymask;
hval = vox->height[(ty << vox->xshift) + tx] - vox->vheight;
- hval = hval * 160 / (vox->znear + n) + 250;
+ hval = hval * 160 / (vox->znear + n) + vox->horizon;
if(hval > vox->fbheight) hval = vox->fbheight;
if(hval > vox->coltop[i]) {
color = vox->color[(ty << vox->xshift) + tx];
colheight = hval - vox->coltop[i];
fbptr = vox->fb + colstart * vox->fbwidth + i;
+ if(fog > 0) {
+ r = color >> 16;
+ g = (color >> 8) & 0xff;
+ b = color & 0xff;
+ r = ((r << 8) + (vox->fogcolor[0] - r) * fog) >> 8;
+ g = ((g << 8) + (vox->fogcolor[1] - g) * fog) >> 8;
+ b = ((b << 8) + (vox->fogcolor[2] - b) * fog) >> 8;
+ color = (r << 16) | (g << 8) | b;
+ }
+
for(j=0; j<colheight; j++) {
*fbptr = color;
fbptr += vox->fbwidth;
}
}
+void vox_sky_solid(struct voxscape *vox, uint32_t color)
+{
+ int i, j, colheight;
+ uint32_t *fbptr;
+
+ for(i=0; i<vox->fbwidth; i++) {
+ fbptr = vox->fb + i;
+ colheight = vox->fbheight - vox->coltop[i];
+ for(j=0; j<colheight; j++) {
+ *fbptr = color;
+ fbptr += vox->fbwidth;
+ }
+ }
+}
+
void vox_sky_grad(struct voxscape *vox, uint32_t chor, uint32_t ctop)
{
int i, j, colheight, t;
int r0, g0, b0, r1, g1, b1, r, g, b;
- int d = vox->fbheight - 250;
+ int d = vox->fbheight - vox->horizon;
uint32_t *grad, *fbptr;
grad = alloca(vox->fbheight * sizeof *grad);