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825cdc6b89802e1d0a3948baf92102675f158349
[vrfileman]
/
sdr
/
grid.p.glsl
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uniform sampler2D tex;
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varying vec3 vpos;
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void main()
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{
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const vec3 bg_color = vec3(0.5, 0.1, 1.0);
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vec3 grid_color = texture2D(tex, gl_TexCoord[0].st).xyz;
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float fog = min(abs(vpos.z) * 0.05, 1.0);
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gl_FragColor.xyz = mix(grid_color, bg_color, fog);
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gl_FragColor.a = 1.0;
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}