2 #include "gmath/gmath.h"
9 static unsigned int sdr_grid;
10 static Texture *tex_grid;
12 static Mesh *mesh_skydome;
13 static unsigned int sdr_skydome;
15 static const Vec3 grid_color = Vec3(1.0, 0.3, 1.0);
16 static const Vec3 mid_color = Vec3(0.4, 0.1, 0.8);
17 static const Vec3 horiz_color = Vec3(0.8, 0.1, 1.0);
18 static const Vec3 zenith_color = Vec3(0.2, 0.2, 0.2);
19 static const Vec3 fog_color = Vec3(0.12, 0.12, 0.12);
23 if(!(sdr_grid = create_program_load("sdr/grid.v.glsl", "sdr/grid.p.glsl"))) {
26 set_uniform_float3(sdr_grid, "grid_color", grid_color.x, grid_color.y, grid_color.z);
27 set_uniform_float3(sdr_grid, "fog_color", fog_color.x, fog_color.y, fog_color.z);
29 if(!(sdr_skydome = create_program_load("sdr/skydome.v.glsl", "sdr/skydome.p.glsl"))) {
32 set_uniform_float3(sdr_skydome, "zenith_color", zenith_color.x, zenith_color.y, zenith_color.z);
33 set_uniform_float3(sdr_skydome, "mid_color", mid_color.x, mid_color.y, mid_color.z);
34 set_uniform_float3(sdr_skydome, "horiz_color", horiz_color.x, horiz_color.y, horiz_color.z);
35 set_uniform_float3(sdr_skydome, "fog_color", fog_color.x, fog_color.y, fog_color.z);
37 if(!(tex_grid = load_texture("data/grid2.png"))) {
42 mesh_skydome = new Mesh;
43 gen_sphere(mesh_skydome, 100.0, 32, 16, 1, 0.5);
49 void cleanup_backdrop()
53 free_program(sdr_grid);
59 bind_program(sdr_skydome);
66 glMultMatrixf(xform[0]);
68 bind_program(sdr_grid);
69 bind_texture(tex_grid);
76 glVertex3f(-1, 0, -1);