--- /dev/null
+uniform sampler2D tex;
+
+#ifndef set_pixel
+#define set_pixel set_pixel_linear
+#endif
+
+void set_pixel_linear(vec3 c)
+{
+ gl_FragColor.rgb = c;
+ gl_FragColor.a = 1.0;
+}
+
+void set_pixel_srgb(vec3 c)
+{
+ gl_FragColor.rgb = pow(c, vec3(1.0 / 2.2));
+ gl_FragColor.a = 1.0;
+}
+
+void main()
+{
+ vec3 texel = texture2D(tex, gl_TexCoord[0].st).rgb;
+
+ set_pixel(texel);
+}