int win_width, win_height;
float win_aspect;
long time_msec;
+double time_sec;
Mat4 view_matrix;
static bool should_swap;
draw_backdrop();
app_swap_buffers();
+ app_redraw(); // since we added animation we need to redisplay even in non-VR mode
}
assert(glGetError() == GL_NO_ERROR);
}