#include "drawtext.h"
#include "sdr.h"
+static void draw_node_name(FSNode *node, float angle, float ypos, float dist, bool full);
+
static IconRenderer *iconrend;
static std::map<std::string, FSNode*> node_cache;
delete iconrend;
}
-static Vec3 icon_pos(int row, int col, int ncols, float row_spacing, float radius)
-{
- float angle = 2.0 * M_PI * (float)col / (float)ncols;
- float x = sin(angle) * radius;
- float z = -cos(angle) * radius;
- float y = (float)row * row_spacing;
- return Vec3(x, y, z);
-}
-
static float icon_angle(int col, int ncols, float max_angle = 0.0f)
{
if(max_angle > 0) {
int max_ncols = std::max<int>(1, umax * 12);
- Mat4 base_xform;
- base_xform.rotate(time_sec, 0, 0);
- base_xform.rotate(0, 0, time_sec * 0.5);
- base_xform.translate(0, 1.65, 0);
+ glPushMatrix();
+ glTranslatef(0, cam_height, 0);
+
+ Mat4 rot_xform;
+ rot_xform.rotate(time_sec, 0, 0);
+ rot_xform.rotate(0, 0, time_sec * 0.5);
glDisable(GL_TEXTURE_2D);
int first = start_child % ncols;
int col = 0, row = 0;
+ int num_dirs = 0;
+
+ // count directories ...
+ for(int i=0; i<nchildren; i++) {
+ FSNode *node = cur_node->children[i];
+ if(node->type == FSTYPE_DIR) {
+ ++num_dirs;
+ }
+ }
+
+ // ... and draw them
+ glLineWidth(5.0);
+ for(int i=0; i<nchildren; i++) {
+ FSNode *node = cur_node->children[i];
+
+ if(node->type != FSTYPE_DIR) {
+ continue;
+ }
+
+ float angle = (float)col++ / (float)(num_dirs - 1) * max_icon_angle - max_icon_angle * 0.5;
+
+ Mat4 xform;
+ xform.rotate_y(angle);
+ xform.translate(0, -0.3, 0);
+
+ glUseProgram(0);
+ glPushMatrix();
+ glMultMatrixf(xform[0]);
+
+ glBegin(GL_LINES);
+ glColor3f(0.2, 0.3, 0.8);
+ glVertex3f(0, 0, -0.3);
+ glVertex3f(0, 0, -2);
+ glColor3f(1, 1, 1);
+ glEnd();
+ glPopMatrix();
+ draw_node_name(node, angle, -0.3, radius, false);
+ }
+ glLineWidth(1.0);
+
+ // then draw files
+ col = 0;
for(int i=0; i<nchildren; i++) {
int idx = (i + first) % nchildren;
FSNode *node = cur_node->children[idx];
if(node->type == FSTYPE_DIR) {
+ ++num_dirs;
continue;
}
float angle = icon_angle(col, ncols, max_icon_angle);
- Mat4 xform = base_xform;
+ Mat4 xform = rot_xform;
xform.translate(0, row * row_spacing, -radius);
xform.rotate_y(angle);
iconrend->draw(node);
glPopMatrix();
+ draw_node_name(node, angle, row * row_spacing - 0.1, radius, false);
+
+ if(++col >= ncols) {
+ col = 0;
+ ++row;
+ }
+ }
+
+ glPopMatrix();
+}
+
+static void draw_node_name(FSNode *node, float angle, float ypos, float dist, bool full)
+{
+ dtx_use_font(fat_font, FAT_FONT_SZ);
+ int line_height = dtx_line_height();
+
+ int nlines = full ? node->name_lines.size() : 1;
+ for(int i=0; i<nlines; i++) {
+ const char *name = full ? node->name_lines[i].c_str() : node->short_name.c_str();
glPushMatrix();
- xform = Mat4::identity;
- xform.translate(-dtx_string_width(node->path.get_name()) / 2.0, 0, 0);
- xform.scale(0.0012);
- xform.translate(0, 1.54 + row * row_spacing, -radius);
+ Mat4 xform;
+ xform.translate(-dtx_string_width(name) / 2.0, -line_height * i, 0);
+ if(node->type == FSTYPE_DIR) {
+ xform.rotate_z(deg_to_rad(90));
+ xform.rotate_x(deg_to_rad(-90));
+ xform.scale(0.0017);
+ } else {
+ xform.scale(0.0012);
+ }
+ xform.translate(0, ypos, -dist);
xform.rotate_y(angle);
glMultMatrixf(xform[0]);
glUseProgram(font_sdr);
- set_uniform_float(font_sdr, "height", dtx_line_height());
- dtx_string(node->path.get_name());
+ set_uniform_float(font_sdr, "height", line_height);
+ dtx_string(name);
glPopMatrix();
-
- if(++col >= ncols) {
- col = 0;
- ++row;
- }
}
}
+#define MAX_NAME_SZ 16
+
FSNode *get_fsnode(const char *path)
{
char *abspath = make_abs_path(path);
node = new FSNode;
node->path = path;
+ const char *name = node->path.get_name();
+ if(name) {
+ const char *ptr = name;
+ while(*ptr) {
+ if(ptr - name >= MAX_NAME_SZ) {
+ int len = ptr - name;
+ std::string s = std::string(name, len);
+ if(node->short_name.empty()) {
+ node->short_name = s;
+ node->short_name[len - 1] = node->short_name[len - 2] = '.';
+ }
+ node->name_lines.push_back(s);
+ name = ptr;
+ }
+ ++ptr;
+ }
+ if(*name) {
+ if(node->short_name.empty()) {
+ node->short_name = name;
+ }
+ node->name_lines.push_back(name);
+ }
+ }
+
struct stat st;
if(stat(node->path, &st) == -1) {
fprintf(stderr, "failed to stat: %s\n", node->path.get_path());