X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrfileman;a=blobdiff_plain;f=sdr%2Fdfont.p.glsl;h=0d4ef4db0c4eb53541bcdfa3c20c5ef1be880d9d;hp=cf60f274b6251abf7c176bef16b65dac13fb0e16;hb=7fc25c7fbedb213be9470e4848e02e470be97fde;hpb=d5b4970b66b1d6b4726dd360a452a0b5b3160f22 diff --git a/sdr/dfont.p.glsl b/sdr/dfont.p.glsl index cf60f27..0d4ef4d 100644 --- a/sdr/dfont.p.glsl +++ b/sdr/dfont.p.glsl @@ -37,7 +37,7 @@ void main() vec3 color = mix(color_low, color_high, step(0.5, t)); // --- bevel gradients --- - float bv_shade = mod(1.0 * dot(grad, normalize(vec2(1.0, 1.0))) * 0.5 + 0.5, 1.0); + float bv_shade = mod(1.0 * dot(grad, normalize(vec2(0.1, 1.0))) * 0.5 + 0.5, 1.0); gradcurves(1.0 - bv_shade, c_over, c_under); vec3 bv_col = vec3(c_under, c_under, c_over);