X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrfileman;a=blobdiff_plain;f=sdr%2Fgrid.p.glsl;h=c109a0a137ffcb31186e3deda5bbe1ab3ff77f7e;hp=d41d17f76a4bc590895c818aac719afe31e8deb0;hb=fa2f2d8bd43a7007e0b66aaa07a5f5aa5e088a08;hpb=7c59a70219aa7bcf80291f41903a9e6fc9b6e073 diff --git a/sdr/grid.p.glsl b/sdr/grid.p.glsl index d41d17f..c109a0a 100644 --- a/sdr/grid.p.glsl +++ b/sdr/grid.p.glsl @@ -6,7 +6,7 @@ varying vec3 vpos; void main() { vec3 texel = texture2D(tex, gl_TexCoord[0].st).xyz; - vec3 color = pow(texel * grid_color, vec3(0.76)) * 5.0; + vec3 color = texel * grid_color.r * 2.0; float dist = abs(vpos.z); float fog = 1.0 - exp(-dist * 0.12);