X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrfileman;a=blobdiff_plain;f=sdr%2Fgrid.p.glsl;h=d41d17f76a4bc590895c818aac719afe31e8deb0;hp=3dc1230c740f471af1778721fd0fd145513355ce;hb=cb2703917746784c4ea3408a049ff4297dfc268e;hpb=b4582685152d23c4c3b6c7ead4d651c4df06eb01 diff --git a/sdr/grid.p.glsl b/sdr/grid.p.glsl index 3dc1230..d41d17f 100644 --- a/sdr/grid.p.glsl +++ b/sdr/grid.p.glsl @@ -6,10 +6,10 @@ varying vec3 vpos; void main() { vec3 texel = texture2D(tex, gl_TexCoord[0].st).xyz; - vec3 color = pow(texel * grid_color, vec3(0.75)) * 2.0; + vec3 color = pow(texel * grid_color, vec3(0.76)) * 5.0; float dist = abs(vpos.z); - float fog = 1.0 - exp(-dist * 0.11); + float fog = 1.0 - exp(-dist * 0.12); float t = clamp(fog, 0.0, 1.0); gl_FragColor.xyz = mix(color, fog_color, t);