X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrfileman;a=blobdiff_plain;f=src%2Fapp.cc;fp=src%2Fapp.cc;h=f0757618ebcbacef0660cd8ec54acdc344778489;hp=b3049bc885dae3a4b6a23403214c7b7105c63e67;hb=ebd0d12fd6cbfc6bc76f14a1746c46dd47ae5243;hpb=c4c8a37741c6b59dc512cfaacca6fd593dab96fe diff --git a/src/app.cc b/src/app.cc index b3049bc..f075761 100644 --- a/src/app.cc +++ b/src/app.cc @@ -76,6 +76,8 @@ bool app_init(int argc, char **argv) goatvr_startvr(); should_swap = goatvr_should_swap() != 0; cam_height = goatvr_get_eye_height(); + + RenderTarget::default_fbo = goatvr_get_fbo(); } if(opt.srgb) { @@ -177,37 +179,41 @@ void app_draw() static void draw_scene() { - set_render_target(rtarg); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + if(!opt.vr) { + set_render_target(rtarg); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + } draw_backdrop(); draw_fs(); - set_render_target(0); + if(!opt.vr) { + set_render_target(0); - glPushAttrib(GL_ENABLE_BIT); - glDisable(GL_DEPTH_TEST); + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_DEPTH_TEST); - glUseProgram(post_sdr); - set_uniform_matrix4(post_sdr, "texmat", rtarg->get_texture_matrix()[0]); + glUseProgram(post_sdr); + set_uniform_matrix4(post_sdr, "texmat", rtarg->get_texture_matrix()[0]); - bind_texture(rtarg->get_texture()); + bind_texture(rtarg->get_texture()); - glBegin(GL_QUADS); - glTexCoord2f(0, 0); - glVertex2f(-1, -1); - glTexCoord2f(1, 0); - glVertex2f(1, -1); - glTexCoord2f(1, 1); - glVertex2f(1, 1); - glTexCoord2f(0, 1); - glVertex2f(-1, 1); - glEnd(); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); + glVertex2f(-1, -1); + glTexCoord2f(1, 0); + glVertex2f(1, -1); + glTexCoord2f(1, 1); + glVertex2f(1, 1); + glTexCoord2f(0, 1); + glVertex2f(-1, 1); + glEnd(); - bind_texture(0); - glUseProgram(0); + bind_texture(0); + glUseProgram(0); - glPopAttrib(); + glPopAttrib(); + } } void app_reshape(int x, int y)