X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrfileman;a=blobdiff_plain;f=src%2Fapp.cc;h=08f6e8adb146cdfb00bb49b0d74d6c66648d4162;hp=0c82972c41dcade3befd6ff811daf9c90bddc4cc;hb=1c2b18e725db9e066d5dcb11123fc2019aec2ee7;hpb=172da567dcbb634b13069e5c12ae8b6a9b3a29dc diff --git a/src/app.cc b/src/app.cc index 0c82972..08f6e8a 100644 --- a/src/app.cc +++ b/src/app.cc @@ -18,17 +18,19 @@ long time_msec; double time_sec; Mat4 view_matrix; -static bool should_swap; +float cam_height = 1.65; static float cam_theta, cam_phi; -static float cam_height = 1.65; +static bool should_swap; static bool bnstate[16]; static int prev_x, prev_y; +static float fov = 60.0; + bool app_init(int argc, char **argv) { - if(!init_options(argc, argv, 0)) { + if(!init_options(argc, argv, "vrfileman.conf")) { return false; } app_resize(opt.width, opt.height); @@ -71,7 +73,7 @@ bool app_init(int argc, char **argv) return false; } - if(!init_fs()) { + if(!init_fs(opt.path)) { return false; } @@ -97,7 +99,7 @@ void app_draw() goatvr_draw_eye(i); glMatrixMode(GL_PROJECTION); - glLoadMatrixf(goatvr_projection_matrix(i, 0.5, 1000.0)); + glLoadMatrixf(goatvr_projection_matrix(i, 0.1, 200.0)); view_matrix = goatvr_view_matrix(i); view_matrix.pre_rotate_x(deg_to_rad(cam_phi)); @@ -120,6 +122,11 @@ void app_draw() // regular monoscopic mode glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + Mat4 mat; + mat.perspective(deg_to_rad(fov), win_aspect, 0.1, 200.0); + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(mat[0]); + view_matrix = Mat4::identity; view_matrix.pre_rotate_x(deg_to_rad(cam_phi)); view_matrix.pre_rotate_y(deg_to_rad(cam_theta)); @@ -146,12 +153,6 @@ void app_reshape(int x, int y) { glViewport(0, 0, x, y); - Mat4 mat; - mat.perspective(deg_to_rad(50), win_aspect, 0.5, 500.0); - - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(mat[0]); - if(opt.vr) { goatvr_set_fb_size(x, y, 1.0); } @@ -181,6 +182,16 @@ void app_keyboard(int key, bool pressed) goatvr_recenter(); } break; + + case '-': + fov += 1.0; + if(fov > 160.0) fov = 160.0; + break; + + case '=': + fov -= 1.0; + if(fov < 0.0) fov = 0.0; + break; } } }