X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrfileman;a=blobdiff_plain;f=src%2Fapp.cc;h=d8aa1448865becbf0e29b6a231a4cd3df19a2dcb;hp=1de3f891b4503ab624000c0be4eb6ffcf507c295;hb=b4582685152d23c4c3b6c7ead4d651c4df06eb01;hpb=dd39621d642e417f1e343cbf813205a658272639 diff --git a/src/app.cc b/src/app.cc index 1de3f89..d8aa144 100644 --- a/src/app.cc +++ b/src/app.cc @@ -5,22 +5,30 @@ #include "gmath/gmath.h" #include "mesh.h" #include "meshgen.h" -#include "sdr.h" +#include "backdrop.h" +#include "goatvr.h" + +static bool parse_args(int argc, char **argv); int win_width, win_height; float win_aspect; long time_msec; +static bool use_vr; +static bool should_swap; + static float cam_theta, cam_phi; +static float cam_height = 1.65; static Mesh *mesh_torus; static bool bnstate[16]; static int prev_x, prev_y; -static unsigned int sdr_grid; - bool app_init(int argc, char **argv) { + if(!parse_args(argc, argv)) { + return false; + } if(init_opengl() == -1) { return false; } @@ -36,12 +44,27 @@ bool app_init(int argc, char **argv) //glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); + if(GLEW_ARB_framebuffer_sRGB) { + glEnable(GL_FRAMEBUFFER_SRGB); + } + + if(use_vr) { + if(goatvr_init() == -1) { + return false; + } + goatvr_set_origin_mode(GOATVR_HEAD); + + goatvr_startvr(); + should_swap = goatvr_should_swap() != 0; + cam_height = goatvr_get_eye_height(); + } + Mesh::use_custom_sdr_attr = false; mesh_torus = new Mesh; gen_torus(mesh_torus, 1.0, 0.25, 32, 32); - if(!(sdr_grid = create_program_load("sdr/grid.v.glsl", "sdr/grid.p.glsl"))) { + if(!init_backdrop()) { return false; } @@ -50,39 +73,59 @@ bool app_init(int argc, char **argv) void app_cleanup() { + if(use_vr) { + goatvr_shutdown(); + } + delete mesh_torus; + cleanup_backdrop(); } void app_draw() { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - Mat4 view_mat; - view_mat.pre_rotate_x(deg_to_rad(cam_phi)); - view_mat.pre_rotate_y(deg_to_rad(cam_theta)); - view_mat.pre_translate(0, -1.65, 0); - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(view_mat[0]); - - //mesh_torus->draw(); - - Mat4 xform; - xform.scaling(500.0); - glPushMatrix(); - glMultMatrixf(xform[0]); - - bind_program(sdr_grid); - glBegin(GL_QUADS); - glNormal3f(0, 1, 0); - glVertex3f(-1, 0, 1); - glVertex3f(1, 0, 1); - glVertex3f(1, 0, -1); - glVertex3f(-1, 0, -1); - glEnd(); - bind_program(0); - - glPopMatrix(); - - app_swap_buffers(); + if(use_vr) { + // VR mode + goatvr_draw_start(); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + for(int i=0; i<2; i++) { + goatvr_draw_eye(i); + + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(goatvr_projection_matrix(i, 0.5, 1000.0)); + + Mat4 view_mat = goatvr_view_matrix(i); + view_mat.pre_rotate_x(deg_to_rad(cam_phi)); + view_mat.pre_rotate_y(deg_to_rad(cam_theta)); + view_mat.pre_translate(0, -cam_height, 0); + + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(view_mat[0]); + + draw_backdrop(); + } + goatvr_draw_done(); + + if(should_swap) { + app_swap_buffers(); + } + app_redraw(); // in VR mode, force continuous redraw + + } else { + // regular monoscopic mode + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + Mat4 view_mat; + view_mat.pre_rotate_x(deg_to_rad(cam_phi)); + view_mat.pre_rotate_y(deg_to_rad(cam_theta)); + view_mat.pre_translate(0, -cam_height, 0); + + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(view_mat[0]); + + draw_backdrop(); + + app_swap_buffers(); + } assert(glGetError() == GL_NO_ERROR); } @@ -104,6 +147,12 @@ void app_keyboard(int key, bool pressed) case 27: app_quit(); break; + + case ' ': + if(use_vr) { + goatvr_recenter(); + } + break; } } } @@ -126,10 +175,40 @@ void app_mouse_motion(int x, int y) if(bnstate[0]) { cam_theta += dx * 0.5; - cam_phi += dy * 0.5; - if(cam_phi < -90) cam_phi = -90; - if(cam_phi > 90) cam_phi = 90; + if(!use_vr || !goatvr_have_headtracking()) { + cam_phi += dy * 0.5; + + if(cam_phi < -90) cam_phi = -90; + if(cam_phi > 90) cam_phi = 90; + } } app_redraw(); } + +static bool parse_args(int argc, char **argv) +{ + for(int i=1; i