X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrfileman;a=blobdiff_plain;f=src%2Fapp.cc;h=f5b98947a863a2ea5d9e07a533bbcc91be85e41e;hp=0dc88f01072b69c5a65b15310a9a820969f4b938;hb=d032f000a796aab8654fa13bcb84f2393f16cb65;hpb=cb2703917746784c4ea3408a049ff4297dfc268e diff --git a/src/app.cc b/src/app.cc index 0dc88f0..f5b9894 100644 --- a/src/app.cc +++ b/src/app.cc @@ -7,29 +7,35 @@ #include "meshgen.h" #include "backdrop.h" #include "goatvr.h" +#include "opt.h" +#include "fs.h" -static bool parse_args(int argc, char **argv); +static void draw_scene(); int win_width, win_height; float win_aspect; long time_msec; +double time_sec; Mat4 view_matrix; -static bool use_vr; static bool should_swap; static float cam_theta, cam_phi; static float cam_height = 1.65; -static Mesh *mesh_torus; static bool bnstate[16]; static int prev_x, prev_y; +static float fov = 60.0; + bool app_init(int argc, char **argv) { - if(!parse_args(argc, argv)) { + if(!init_options(argc, argv, "vrfileman.conf")) { return false; } + app_resize(opt.width, opt.height); + app_fullscreen(opt.fullscreen); + if(init_opengl() == -1) { return false; } @@ -44,14 +50,13 @@ bool app_init(int argc, char **argv) glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); - //glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - if(GLEW_ARB_framebuffer_sRGB) { + if(opt.srgb && GLEW_ARB_framebuffer_sRGB) { + printf("enabling sRGB framebuffer\n"); glEnable(GL_FRAMEBUFFER_SRGB); } - if(use_vr) { + if(opt.vr) { if(goatvr_init() == -1) { return false; } @@ -64,28 +69,28 @@ bool app_init(int argc, char **argv) Mesh::use_custom_sdr_attr = false; - mesh_torus = new Mesh; - gen_torus(mesh_torus, 1.0, 0.25, 32, 32); - if(!init_backdrop()) { return false; } + if(!init_fs(opt.path)) { + return false; + } + return true; } void app_cleanup() { - if(use_vr) { + if(opt.vr) { goatvr_shutdown(); } - delete mesh_torus; cleanup_backdrop(); } void app_draw() { - if(use_vr) { + if(opt.vr) { // VR mode goatvr_draw_start(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); @@ -94,7 +99,7 @@ void app_draw() goatvr_draw_eye(i); glMatrixMode(GL_PROJECTION); - glLoadMatrixf(goatvr_projection_matrix(i, 0.5, 1000.0)); + glLoadMatrixf(goatvr_projection_matrix(i, 0.1, 200.0)); view_matrix = goatvr_view_matrix(i); view_matrix.pre_rotate_x(deg_to_rad(cam_phi)); @@ -104,7 +109,7 @@ void app_draw() glMatrixMode(GL_MODELVIEW); glLoadMatrixf(view_matrix[0]); - draw_backdrop(); + draw_scene(); } goatvr_draw_done(); @@ -117,6 +122,11 @@ void app_draw() // regular monoscopic mode glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + Mat4 mat; + mat.perspective(deg_to_rad(fov), win_aspect, 0.1, 200.0); + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(mat[0]); + view_matrix = Mat4::identity; view_matrix.pre_rotate_x(deg_to_rad(cam_phi)); view_matrix.pre_rotate_y(deg_to_rad(cam_theta)); @@ -125,22 +135,27 @@ void app_draw() glMatrixMode(GL_MODELVIEW); glLoadMatrixf(view_matrix[0]); - draw_backdrop(); + draw_scene(); app_swap_buffers(); + app_redraw(); // since we added animation we need to redisplay even in non-VR mode } assert(glGetError() == GL_NO_ERROR); } +static void draw_scene() +{ + draw_backdrop(); + draw_fs(); +} + void app_reshape(int x, int y) { glViewport(0, 0, x, y); - Mat4 mat; - mat.perspective(deg_to_rad(50), win_aspect, 0.5, 500.0); - - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(mat[0]); + if(opt.vr) { + goatvr_set_fb_size(x, y, 1.0); + } } void app_keyboard(int key, bool pressed) @@ -151,11 +166,32 @@ void app_keyboard(int key, bool pressed) app_quit(); break; + case 'f': + if(!opt.vr || should_swap) { + /* we take the need to swap as a signal that our window is not managed + * by some VR compositor, and therefore it's safe to fullscreen without + * upsetting the VR rendering output + */ + opt.fullscreen = !opt.fullscreen; + app_fullscreen(opt.fullscreen); + } + break; + case ' ': - if(use_vr) { + if(opt.vr) { goatvr_recenter(); } break; + + case '-': + fov += 1.0; + if(fov > 160.0) fov = 160.0; + break; + + case '=': + fov -= 1.0; + if(fov < 0.0) fov = 0.0; + break; } } } @@ -179,7 +215,7 @@ void app_mouse_motion(int x, int y) if(bnstate[0]) { cam_theta += dx * 0.5; - if(!use_vr || !goatvr_have_headtracking()) { + if(!opt.vr || !goatvr_have_headtracking()) { cam_phi += dy * 0.5; if(cam_phi < -90) cam_phi = -90; @@ -188,30 +224,3 @@ void app_mouse_motion(int x, int y) } app_redraw(); } - -static bool parse_args(int argc, char **argv) -{ - for(int i=1; i