X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=vrfileman;a=blobdiff_plain;f=src%2Ffs.cc;fp=src%2Ffs.cc;h=3db00122e9b70a35d803e1c411dbac75257df323;hp=aedeacda673fab17932bea9ccf018eeefa811ee6;hb=ce3b278026764fbc085973674be0a899ab5a27bc;hpb=4e86dbc3eddad9da0b11ecb1b68d68db7b88c57e diff --git a/src/fs.cc b/src/fs.cc index aedeacd..3db0012 100644 --- a/src/fs.cc +++ b/src/fs.cc @@ -107,6 +107,7 @@ void draw_fs() static const float radius = 0.6; static const float umax = 0.42; static const float max_icon_angle = M_PI * 2.0 * umax; + static const float first_row_y = -row_spacing; int max_ncols = std::max(1, umax * 12); @@ -152,7 +153,7 @@ void draw_fs() Mat4 xform; xform.rotate_y(angle); - xform.translate(0, -0.3, 0); + xform.translate(0, -0.6, 0); glPushMatrix(); glMultMatrixf(xform[0]); @@ -167,9 +168,9 @@ void draw_fs() glTexCoord2f(1, 0); glVertex3f(0.2, 0, 0.05); glTexCoord2f(1, 1); - glVertex3f(0.2, 0, -5.0); + glVertex3f(0.2, 0, -10.0); glTexCoord2f(0, 1); - glVertex3f(-0.2, 0, -5.0); + glVertex3f(-0.2, 0, -10.0); glColor3f(1, 1, 1); glEnd(); glPopMatrix(); @@ -189,7 +190,7 @@ void draw_fs() float angle = (float)col++ / (float)(num_dirs - 1) * max_icon_angle - max_icon_angle * 0.5; - draw_node_name(node, angle, -0.3, radius, false); + draw_node_name(node, angle, -0.6, radius * 1.2, false); } // then draw file icons @@ -209,7 +210,7 @@ void draw_fs() float angle = icon_angle(col, ncols, max_icon_angle); Mat4 xform = rot_xform; - xform.translate(0, row * row_spacing, -radius); + xform.translate(0, row * row_spacing + first_row_y, -radius); xform.rotate_y(angle); glPushMatrix(); @@ -239,7 +240,7 @@ void draw_fs() float angle = icon_angle(col, ncols, max_icon_angle); - draw_node_name(node, angle, row * row_spacing - 0.1, radius, false); + draw_node_name(node, angle, row * row_spacing + first_row_y - 0.08, radius, false); if(++col >= ncols) { col = 0; @@ -260,11 +261,11 @@ static void draw_node_name(FSNode *node, float angle, float ypos, float dist, bo const char *name = full ? node->name_lines[i].c_str() : node->short_name.c_str(); glPushMatrix(); Mat4 xform; - xform.translate(-dtx_string_width(name) / 2.0, -line_height * i, 0); + xform.translate(-dtx_string_width(name) / 2.0, -line_height * i - line_height * 0.5, 0); if(node->type == FSTYPE_DIR) { xform.rotate_z(deg_to_rad(90)); xform.rotate_x(deg_to_rad(-90)); - xform.scale(0.0017); + xform.scale(0.0018); } else { xform.scale(0.0012); }